* Added llApplyImpulse in the local frame.

This commit is contained in:
Teravus Ovares
2008-03-24 22:48:34 +00:00
parent 15a22e993d
commit dd6e6e7bdf
2 changed files with 31 additions and 13 deletions

View File

@@ -560,13 +560,29 @@ namespace OpenSim.Region.Environment.Scenes
/// This is sent up to the group, which then finds the root prim
/// and applies the force on the root prim of the group
/// </summary>
/// <param name="impulse">Vector force</param>
public void ApplyImpulse(LLVector3 impulsei)
/// <param name="impulsei">Vector force</param>
/// <param name="localGlobalTF">true for the local frame, false for the global frame</param>
public void ApplyImpulse(LLVector3 impulsei, bool localGlobalTF)
{
PhysicsVector impulse = new PhysicsVector(impulsei.X, impulsei.Y, impulsei.Z);
if (m_parentGroup != null)
if (localGlobalTF)
{
m_parentGroup.applyImpulse(impulse);
LLQuaternion grot = GetWorldRotation();
Quaternion AXgrot = new Quaternion(grot.W,grot.X,grot.Y,grot.Z);
Vector3 AXimpulsei = new Vector3(impulsei.X, impulsei.Y, impulsei.Z);
Vector3 newimpulse = AXgrot * AXimpulsei;
impulse = new PhysicsVector(newimpulse.x, newimpulse.y, newimpulse.z);
}
else
{
if (m_parentGroup != null)
{
m_parentGroup.applyImpulse(impulse);
}
}
}