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synced 2026-08-06 17:32:42 +08:00
* Made EstateSetting static since there's only one instance, and we only need to create it once
* Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
This commit is contained in:
@@ -73,20 +73,20 @@ namespace OpenSim.Region.Environment
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switch (corner)
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{
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case 0:
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m_regInfo.estateSettings.terrainStartHeight0 = lowValue;
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m_regInfo.estateSettings.terrainHeightRange0 = highValue;
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m_regInfo.EstateSettings.terrainStartHeight0 = lowValue;
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m_regInfo.EstateSettings.terrainHeightRange0 = highValue;
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break;
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case 1:
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m_regInfo.estateSettings.terrainStartHeight1 = lowValue;
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m_regInfo.estateSettings.terrainHeightRange1 = highValue;
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m_regInfo.EstateSettings.terrainStartHeight1 = lowValue;
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m_regInfo.EstateSettings.terrainHeightRange1 = highValue;
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break;
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case 2:
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m_regInfo.estateSettings.terrainStartHeight2 = lowValue;
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m_regInfo.estateSettings.terrainHeightRange2 = highValue;
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m_regInfo.EstateSettings.terrainStartHeight2 = lowValue;
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m_regInfo.EstateSettings.terrainHeightRange2 = highValue;
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break;
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case 3:
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m_regInfo.estateSettings.terrainStartHeight3 = lowValue;
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m_regInfo.estateSettings.terrainHeightRange3 = highValue;
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m_regInfo.EstateSettings.terrainStartHeight3 = lowValue;
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m_regInfo.EstateSettings.terrainHeightRange3 = highValue;
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break;
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}
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}
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@@ -101,16 +101,16 @@ namespace OpenSim.Region.Environment
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switch (band)
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{
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case 0:
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m_regInfo.estateSettings.terrainDetail0 = textureUUID;
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m_regInfo.EstateSettings.terrainDetail0 = textureUUID;
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break;
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case 1:
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m_regInfo.estateSettings.terrainDetail1 = textureUUID;
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m_regInfo.EstateSettings.terrainDetail1 = textureUUID;
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break;
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case 2:
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m_regInfo.estateSettings.terrainDetail2 = textureUUID;
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m_regInfo.EstateSettings.terrainDetail2 = textureUUID;
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break;
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case 3:
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m_regInfo.estateSettings.terrainDetail3 = textureUUID;
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m_regInfo.EstateSettings.terrainDetail3 = textureUUID;
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break;
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}
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}
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@@ -127,18 +127,18 @@ namespace OpenSim.Region.Environment
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bool UseFixedSun, float SunHour)
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{
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// Water Height
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m_regInfo.estateSettings.waterHeight = WaterHeight;
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m_regInfo.EstateSettings.waterHeight = WaterHeight;
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m_scene.Terrain.watermap.Fill(WaterHeight);
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// Terraforming limits
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m_regInfo.estateSettings.terrainRaiseLimit = TerrainRaiseLimit;
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m_regInfo.estateSettings.terrainLowerLimit = TerrainLowerLimit;
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m_regInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit;
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m_regInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit;
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m_scene.Terrain.maxRaise = TerrainRaiseLimit;
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m_scene.Terrain.minLower = TerrainLowerLimit;
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// Time of day / fixed sun
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m_regInfo.estateSettings.useFixedSun = UseFixedSun;
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m_regInfo.estateSettings.sunHour = SunHour;
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m_regInfo.EstateSettings.useFixedSun = UseFixedSun;
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m_regInfo.EstateSettings.sunHour = SunHour;
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}
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#region Packet Handlers
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@@ -187,54 +187,54 @@ namespace OpenSim.Region.Environment
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}
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else
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{
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m_regInfo.estateSettings.regionFlags = Simulator.RegionFlags.None;
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m_regInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None;
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if (convertParamStringToBool(packet.ParamList[0].Parameter))
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{
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags |
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m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.BlockTerraform;
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}
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if (convertParamStringToBool(packet.ParamList[1].Parameter))
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{
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags |
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m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.NoFly;
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}
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if (convertParamStringToBool(packet.ParamList[2].Parameter))
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{
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags |
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m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.AllowDamage;
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}
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if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
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{
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags |
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m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.BlockLandResell;
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}
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int tempMaxAgents =
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Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
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m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents;
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m_regInfo.EstateSettings.maxAgents = (byte)tempMaxAgents;
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float tempObjectBonusFactor =
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(float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor;
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m_regInfo.EstateSettings.objectBonusFactor = tempObjectBonusFactor;
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int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
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m_regInfo.estateSettings.simAccess = (Simulator.SimAccess)tempMatureLevel;
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m_regInfo.EstateSettings.simAccess = (Simulator.SimAccess)tempMatureLevel;
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if (convertParamStringToBool(packet.ParamList[7].Parameter))
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{
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags |
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m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.RestrictPushObject;
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}
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if (convertParamStringToBool(packet.ParamList[8].Parameter))
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{
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags |
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m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.AllowParcelChanges;
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}
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@@ -309,16 +309,16 @@ namespace OpenSim.Region.Environment
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switch (Convert.ToInt16(splitField[0]))
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{
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case 0:
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m_regInfo.estateSettings.terrainBase0 = tempUUID;
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m_regInfo.EstateSettings.terrainBase0 = tempUUID;
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break;
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case 1:
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m_regInfo.estateSettings.terrainBase1 = tempUUID;
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m_regInfo.EstateSettings.terrainBase1 = tempUUID;
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break;
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case 2:
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m_regInfo.estateSettings.terrainBase2 = tempUUID;
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m_regInfo.EstateSettings.terrainBase2 = tempUUID;
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break;
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case 3:
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m_regInfo.estateSettings.terrainBase3 = tempUUID;
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m_regInfo.EstateSettings.terrainBase3 = tempUUID;
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break;
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}
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}
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@@ -355,22 +355,22 @@ namespace OpenSim.Region.Environment
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RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
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regionInfoPacket.AgentData.AgentID = circuitData.AgentID;
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regionInfoPacket.AgentData.SessionID = circuitData.SessionID;
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regionInfoPacket.RegionInfo.BillableFactor = m_regInfo.estateSettings.billableFactor;
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regionInfoPacket.RegionInfo.EstateID = m_regInfo.estateSettings.estateID;
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regionInfoPacket.RegionInfo.MaxAgents = m_regInfo.estateSettings.maxAgents;
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regionInfoPacket.RegionInfo.ObjectBonusFactor = m_regInfo.estateSettings.objectBonusFactor;
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regionInfoPacket.RegionInfo.ParentEstateID = m_regInfo.estateSettings.parentEstateID;
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regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.estateSettings.pricePerMeter;
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regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.estateSettings.redirectGridX;
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regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.estateSettings.redirectGridY;
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regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags;
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regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess;
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regionInfoPacket.RegionInfo.BillableFactor = m_regInfo.EstateSettings.billableFactor;
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regionInfoPacket.RegionInfo.EstateID = m_regInfo.EstateSettings.estateID;
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regionInfoPacket.RegionInfo.MaxAgents = m_regInfo.EstateSettings.maxAgents;
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regionInfoPacket.RegionInfo.ObjectBonusFactor = m_regInfo.EstateSettings.objectBonusFactor;
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regionInfoPacket.RegionInfo.ParentEstateID = m_regInfo.EstateSettings.parentEstateID;
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regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.EstateSettings.pricePerMeter;
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regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.EstateSettings.redirectGridX;
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regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.EstateSettings.redirectGridY;
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regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.EstateSettings.regionFlags;
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regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.EstateSettings.simAccess;
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regionInfoPacket.RegionInfo.SimName = _enc.GetBytes(m_regInfo.RegionName);
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regionInfoPacket.RegionInfo.SunHour = m_regInfo.estateSettings.sunHour;
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regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.estateSettings.terrainLowerLimit;
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regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.estateSettings.terrainRaiseLimit;
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regionInfoPacket.RegionInfo.UseEstateSun = !m_regInfo.estateSettings.useFixedSun;
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regionInfoPacket.RegionInfo.WaterHeight = m_regInfo.estateSettings.waterHeight;
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regionInfoPacket.RegionInfo.SunHour = m_regInfo.EstateSettings.sunHour;
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regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.EstateSettings.terrainLowerLimit;
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regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.EstateSettings.terrainRaiseLimit;
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regionInfoPacket.RegionInfo.UseEstateSun = !m_regInfo.EstateSettings.useFixedSun;
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regionInfoPacket.RegionInfo.WaterHeight = m_regInfo.EstateSettings.waterHeight;
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remote_client.OutPacket(regionInfoPacket);
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}
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