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minor: Add comments which explain what's going on wrt avatar movements at various points in the main scene loop and associated methods
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@@ -1522,6 +1522,8 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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// If the agent update does move the avatar, then calculate the force ready for the velocity update,
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// which occurs later in the main scene loop
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if (update_movementflag || (update_rotation && DCFlagKeyPressed))
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{
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// m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));
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