minor: Add comments which explain what's going on wrt avatar movements at various points in the main scene loop and associated methods

This commit is contained in:
Justin Clark-Casey (justincc)
2010-09-13 21:53:25 +01:00
parent fbe72e30eb
commit dd803b4f0c
2 changed files with 6 additions and 0 deletions

View File

@@ -1522,6 +1522,8 @@ namespace OpenSim.Region.Framework.Scenes
}
}
// If the agent update does move the avatar, then calculate the force ready for the velocity update,
// which occurs later in the main scene loop
if (update_movementflag || (update_rotation && DCFlagKeyPressed))
{
// m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed));