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update libomv with vector2 and 3 IsZero()
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@@ -3498,7 +3498,7 @@ namespace OpenSim.Region.Framework.Scenes
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offset = offset * part.RotationOffset;
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offset += part.OffsetPosition;
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if (cameraAtOffset == Vector3.Zero && cameraEyeOffset == Vector3.Zero)
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if (cameraAtOffset.IsZero() && cameraEyeOffset.IsZero())
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{
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cameraAtOffset = part.ParentGroup.RootPart.GetCameraAtOffset();
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cameraEyeOffset = part.ParentGroup.RootPart.GetCameraEyeOffset();
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@@ -3645,7 +3645,7 @@ namespace OpenSim.Region.Framework.Scenes
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offset = offset * part.RotationOffset;
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offset += part.OffsetPosition;
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if (cameraAtOffset == Vector3.Zero && cameraEyeOffset == Vector3.Zero)
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if (cameraAtOffset.IsZero() && cameraEyeOffset.IsZero())
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{
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cameraAtOffset = part.ParentGroup.RootPart.GetCameraAtOffset();
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cameraEyeOffset = part.ParentGroup.RootPart.GetCameraEyeOffset();
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@@ -6271,7 +6271,7 @@ namespace OpenSim.Region.Framework.Scenes
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return true;
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Vector3 landLocation = land.LandData.UserLocation;
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if(landLocation == Vector3.Zero)
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if(landLocation.IsZero())
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return true;
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if (currDistanceSQ < Vector3.DistanceSquared(landLocation, pos))
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