update libomv with vector2 and 3 IsZero()

This commit is contained in:
UbitUmarov
2022-01-09 23:52:42 +00:00
parent 94adb4f86e
commit dd846ffc6c
11 changed files with 14 additions and 17 deletions

View File

@@ -3498,7 +3498,7 @@ namespace OpenSim.Region.Framework.Scenes
offset = offset * part.RotationOffset;
offset += part.OffsetPosition;
if (cameraAtOffset == Vector3.Zero && cameraEyeOffset == Vector3.Zero)
if (cameraAtOffset.IsZero() && cameraEyeOffset.IsZero())
{
cameraAtOffset = part.ParentGroup.RootPart.GetCameraAtOffset();
cameraEyeOffset = part.ParentGroup.RootPart.GetCameraEyeOffset();
@@ -3645,7 +3645,7 @@ namespace OpenSim.Region.Framework.Scenes
offset = offset * part.RotationOffset;
offset += part.OffsetPosition;
if (cameraAtOffset == Vector3.Zero && cameraEyeOffset == Vector3.Zero)
if (cameraAtOffset.IsZero() && cameraEyeOffset.IsZero())
{
cameraAtOffset = part.ParentGroup.RootPart.GetCameraAtOffset();
cameraEyeOffset = part.ParentGroup.RootPart.GetCameraEyeOffset();
@@ -6271,7 +6271,7 @@ namespace OpenSim.Region.Framework.Scenes
return true;
Vector3 landLocation = land.LandData.UserLocation;
if(landLocation == Vector3.Zero)
if(landLocation.IsZero())
return true;
if (currDistanceSQ < Vector3.DistanceSquared(landLocation, pos))