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Remove IClientIPEndpoint client interface for now.
This may well come back in the future when this subinterface is actually used but it currently isn't and I feel the name was poor. Everything uses IClientAPI.RemoveEndPoint which also returned the full endpoint rather than just the ip address.
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@@ -59,7 +59,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// Handles new client connections
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/// Constructor takes a single Packet and authenticates everything
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/// </summary>
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public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientInventory, IClientIPEndpoint, IStatsCollector
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public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientInventory, IStatsCollector
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{
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/// <value>
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/// Debug packet level. See OpenSim.RegisterConsoleCommands() for more details.
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@@ -450,7 +450,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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RegisterInterface<IClientIM>(this);
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RegisterInterface<IClientInventory>(this);
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RegisterInterface<IClientChat>(this);
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RegisterInterface<IClientIPEndpoint>(this);
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m_scene = scene;
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m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
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@@ -12114,24 +12113,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return numPackets;
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}
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#region IClientIPEndpoint Members
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public IPAddress EndPoint
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{
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get
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{
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if (m_userEndPoint is IPEndPoint)
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{
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IPEndPoint ep = (IPEndPoint)m_userEndPoint;
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return ep.Address;
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}
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return null;
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}
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}
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#endregion
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public void SendRebakeAvatarTextures(UUID textureID)
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{
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RebakeAvatarTexturesPacket pack =
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