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refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
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@@ -41,6 +41,12 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </summary>
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void RezAttachments(IScenePresence sp);
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/// <summary>
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/// Save the attachments that have change on this presence.
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/// </summary>
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/// <param name="sp"></param>
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void SaveChangedAttachments(IScenePresence sp);
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/// <summary>
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/// Attach an object to an avatar from the world.
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/// </summary>
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