refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule

This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-30 23:32:30 +01:00
parent 91f59f246f
commit ddc733cd3d
5 changed files with 38 additions and 26 deletions

View File

@@ -3162,8 +3162,8 @@ namespace OpenSim.Region.Framework.Scenes
m_eventManager.TriggerOnRemovePresence(agentID);
if (avatar != null && (!avatar.IsChildAgent) && avatar.PresenceType != PresenceType.Npc)
avatar.SaveChangedAttachments();
if (AttachmentsModule != null && avatar != null && (!avatar.IsChildAgent) && avatar.PresenceType != PresenceType.Npc)
AttachmentsModule.SaveChangedAttachments(avatar);
ForEachClient(
delegate(IClientAPI client)

View File

@@ -3831,28 +3831,5 @@ namespace OpenSim.Region.Framework.Scenes
m_reprioritization_called = false;
}
}
public void SaveChangedAttachments()
{
// Need to copy this list because DetachToInventoryPrep mods it
List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(Attachments.ToArray());
IAttachmentsModule attachmentsModule = m_scene.AttachmentsModule;
if (attachmentsModule != null)
{
foreach (SceneObjectGroup grp in attachments)
{
if (grp.HasGroupChanged) // Resizer scripts?
{
grp.IsAttachment = false;
grp.AbsolutePosition = grp.RootPart.AttachedPos;
// grp.DetachToInventoryPrep();
attachmentsModule.UpdateKnownItem(ControllingClient,
grp, grp.GetFromItemID(), grp.OwnerID);
grp.IsAttachment = true;
}
}
}
}
}
}
}