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When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set. This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is). Should resolve http://opensimulator.org/mantis/view.php?id=5651
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@@ -50,8 +50,7 @@ namespace OpenSim.Region.ClientStack.Linden
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
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{
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// private static readonly ILog m_log =
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// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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// private IAssetService m_assetService;
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@@ -210,6 +209,9 @@ namespace OpenSim.Region.ClientStack.Linden
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UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
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string assetType,UUID AgentID)
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{
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// m_log.DebugFormat(
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// "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem);
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sbyte assType = 0;
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sbyte inType = 0;
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@@ -259,13 +261,13 @@ namespace OpenSim.Region.ClientStack.Linden
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item.AssetType = assType;
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item.InvType = inType;
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item.Folder = parentFolder;
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item.CurrentPermissions = (uint)PermissionMask.All;
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item.CurrentPermissions
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= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
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item.BasePermissions = (uint)PermissionMask.All;
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item.EveryOnePermissions = 0;
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item.NextPermissions = (uint)PermissionMask.All;
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item.CreationDate = Util.UnixTimeSinceEpoch();
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m_scene.AddInventoryItem(item);
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}
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}
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}
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