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When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set. This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is). Should resolve http://opensimulator.org/mantis/view.php?id=5651
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@@ -339,7 +339,7 @@ namespace OpenSim.Region.ClientStack.Linden
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m_scene.AddSceneObject(grp);
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grp.AbsolutePosition = obj.Position;
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}
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allparts[i] = grp;
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}
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