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When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set. This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is). Should resolve http://opensimulator.org/mantis/view.php?id=5651
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@@ -789,6 +789,12 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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{
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group = objlist[i];
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// m_log.DebugFormat(
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// "[InventoryAccessModule]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}",
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// group.Name, group.LocalId, group.UUID,
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// group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask,
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// remoteClient.Name);
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// Vector3 storedPosition = group.AbsolutePosition;
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if (group.UUID == UUID.Zero)
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{
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@@ -854,9 +860,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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rootPart.ScheduleFullUpdate();
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}
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// m_log.DebugFormat(
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// "[InventoryAccessModule]: Rezzed {0} {1} {2} for {3}",
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// group.Name, group.LocalId, group.UUID, remoteClient.Name);
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// m_log.DebugFormat(
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// "[InventoryAccessModule]: Rezzed {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}",
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// group.Name, group.LocalId, group.UUID,
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// group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask,
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// remoteClient.Name);
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}
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if (item != null)
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@@ -937,7 +945,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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}
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rootPart.FromFolderID = item.Folder;
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// Console.WriteLine("rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}",
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// rootPart.OwnerID, item.Owner, item.CurrentPermissions);
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if ((rootPart.OwnerID != item.Owner) ||
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(item.CurrentPermissions & 16) != 0)
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{
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