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move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with the others
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@@ -538,7 +538,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneCommunicationService sceneGridService,
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ISimulationDataService simDataService, IEstateDataService estateDataService,
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ModuleLoader moduleLoader, bool dumpAssetsToFile,
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bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
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IConfigSource config, string simulatorVersion)
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: this(regInfo)
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{
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m_config = config;
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@@ -554,8 +554,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_EstateDataService = estateDataService;
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m_regionHandle = m_regInfo.RegionHandle;
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m_regionName = m_regInfo.RegionName;
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m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor;
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m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
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m_asyncSceneObjectDeleter.Enabled = true;
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@@ -703,6 +701,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_clampPrimSize = true;
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}
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m_seeIntoRegionFromNeighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true);
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m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
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m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
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m_dontPersistBefore =
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