move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with the others

This commit is contained in:
Justin Clark-Casey (justincc)
2011-10-15 03:03:05 +01:00
parent 528cc8136e
commit ddf54b5537
6 changed files with 8 additions and 17 deletions

View File

@@ -538,7 +538,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneCommunicationService sceneGridService,
ISimulationDataService simDataService, IEstateDataService estateDataService,
ModuleLoader moduleLoader, bool dumpAssetsToFile,
bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
IConfigSource config, string simulatorVersion)
: this(regInfo)
{
m_config = config;
@@ -554,8 +554,6 @@ namespace OpenSim.Region.Framework.Scenes
m_EstateDataService = estateDataService;
m_regionHandle = m_regInfo.RegionHandle;
m_regionName = m_regInfo.RegionName;
m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor;
m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
m_asyncSceneObjectDeleter.Enabled = true;
@@ -703,6 +701,7 @@ namespace OpenSim.Region.Framework.Scenes
m_clampPrimSize = true;
}
m_seeIntoRegionFromNeighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true);
m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
m_dontPersistBefore =