Preserve attachment data while a prim is in world. Allows attachment

editing on the ground without losing attachpoint and position
This commit is contained in:
Melanie Thielker
2010-07-14 21:06:49 +02:00
parent d665f0ae66
commit ddfff55cc7
2 changed files with 18 additions and 0 deletions

View File

@@ -182,6 +182,14 @@ namespace OpenSim.Region.Framework.Scenes
[XmlIgnore]
public UUID FromFolderID;
// The following two are to hold the attachment data
// while an object is inworld
[XmlIgnore]
public byte AttachPoint = 0;
[XmlIgnore]
public Vector3 AttachOffset = Vector3.Zero;
[XmlIgnore]
public int STATUS_ROTATE_X;