mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 00:46:02 +08:00
Preserve attachment data while a prim is in world. Allows attachment
editing on the ground without losing attachpoint and position
This commit is contained in:
@@ -182,6 +182,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
[XmlIgnore]
|
||||
public UUID FromFolderID;
|
||||
|
||||
// The following two are to hold the attachment data
|
||||
// while an object is inworld
|
||||
[XmlIgnore]
|
||||
public byte AttachPoint = 0;
|
||||
|
||||
[XmlIgnore]
|
||||
public Vector3 AttachOffset = Vector3.Zero;
|
||||
|
||||
[XmlIgnore]
|
||||
public int STATUS_ROTATE_X;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user