Add copyright headers. Minor formatting cleanup.

This commit is contained in:
Jeff Ames
2008-11-25 16:10:08 +00:00
parent 518a8b9f2a
commit de052c48d1
6 changed files with 71 additions and 17 deletions

View File

@@ -1,4 +1,31 @@
using System;
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using OpenMetaverse;
@@ -19,7 +46,7 @@ namespace OpenSim.Region.Environment.Scenes
public void Add(EntityBase entity)
{
lock(m_lock)
lock (m_lock)
{
m_eb_uuid.Add(entity.UUID, entity);
m_eb_localID.Add(entity.LocalId, entity);
@@ -28,7 +55,7 @@ namespace OpenSim.Region.Environment.Scenes
public void InsertOrReplace(EntityBase entity)
{
lock(m_lock)
lock (m_lock)
{
m_eb_uuid[entity.UUID] = entity;
m_eb_localID[entity.LocalId] = entity;
@@ -57,7 +84,7 @@ namespace OpenSim.Region.Environment.Scenes
public bool ContainsKey(UUID id)
{
lock(m_lock)
lock (m_lock)
{
return m_eb_uuid.ContainsKey(id);
}
@@ -73,7 +100,7 @@ namespace OpenSim.Region.Environment.Scenes
public bool Remove(uint localID)
{
lock(m_lock)
lock (m_lock)
{
bool a = m_eb_uuid.Remove(m_eb_localID[localID].UUID);
bool b = m_eb_localID.Remove(localID);
@@ -84,7 +111,7 @@ namespace OpenSim.Region.Environment.Scenes
public bool Remove(UUID id)
{
lock(m_lock)
lock (m_lock)
{
bool a = m_eb_localID.Remove(m_eb_uuid[id].LocalId);
bool b = m_eb_uuid.Remove(id);
@@ -97,11 +124,11 @@ namespace OpenSim.Region.Environment.Scenes
{
List<EntityBase> tmp = new List<EntityBase>();
lock(m_lock)
lock (m_lock)
{
foreach (KeyValuePair<UUID, EntityBase> pair in m_eb_uuid)
{
if(pair.Value is T)
if (pair.Value is T)
{
tmp.Add(pair.Value);
}
@@ -151,7 +178,7 @@ namespace OpenSim.Region.Environment.Scenes
public bool TryGetValue(UUID key, out EntityBase obj)
{
lock(m_lock)
lock (m_lock)
{
return m_eb_uuid.TryGetValue(key, out obj);
}