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Implement osNpcStand(<npc-id>)
Allows you to stand an NPC that has sat.
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@@ -103,6 +103,14 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <returns>true if the sit succeeded, false if not</returns>
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bool Sit(UUID agentID, UUID partID, Scene scene);
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/// <summary>
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/// Stand a sitting NPC.
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/// </summary>
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/// <param name="agentID"></param>
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/// <param name="scene"></param>
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/// <returns>true if the stand succeeded, false if not</returns>
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bool Stand(UUID agentID, Scene scene);
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/// <summary>
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/// Delete an NPC.
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/// </summary>
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