Implement osNpcStand(<npc-id>)

Allows you to stand an NPC that has sat.
This commit is contained in:
Justin Clark-Casey (justincc)
2011-10-17 01:56:25 +01:00
parent ddcb88ff53
commit de161585c0
6 changed files with 48 additions and 2 deletions

View File

@@ -103,6 +103,14 @@ namespace OpenSim.Region.Framework.Interfaces
/// <returns>true if the sit succeeded, false if not</returns>
bool Sit(UUID agentID, UUID partID, Scene scene);
/// <summary>
/// Stand a sitting NPC.
/// </summary>
/// <param name="agentID"></param>
/// <param name="scene"></param>
/// <returns>true if the stand succeeded, false if not</returns>
bool Stand(UUID agentID, Scene scene);
/// <summary>
/// Delete an NPC.
/// </summary>