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refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does
This also makes it consistent with some other methods that send data to the client.
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@@ -4119,8 +4119,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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while (updatesThisCall < m_maxUpdates)
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{
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lock (m_entityProps.SyncRoot)
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if (!m_entityProps.TryDequeue(out iupdate, out timeinqueue))
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break;
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if (!m_entityProps.TryDequeue(out iupdate, out timeinqueue))
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break;
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ObjectPropertyUpdate update = (ObjectPropertyUpdate)iupdate;
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if (update.SendFamilyProps)
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