refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does

This also makes it consistent with some other methods that send data to the client.
This commit is contained in:
Justin Clark-Casey (justincc)
2011-09-15 18:58:58 +01:00
parent a4cc5f628f
commit de19dc3024
8 changed files with 43 additions and 43 deletions

View File

@@ -4119,8 +4119,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
while (updatesThisCall < m_maxUpdates)
{
lock (m_entityProps.SyncRoot)
if (!m_entityProps.TryDequeue(out iupdate, out timeinqueue))
break;
if (!m_entityProps.TryDequeue(out iupdate, out timeinqueue))
break;
ObjectPropertyUpdate update = (ObjectPropertyUpdate)iupdate;
if (update.SendFamilyProps)