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refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does
This also makes it consistent with some other methods that send data to the client.
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@@ -144,7 +144,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (((SceneObjectGroup) ent).LocalId == primLocalID)
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{
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((SceneObjectGroup) ent).GetProperties(remoteClient);
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((SceneObjectGroup) ent).SendPropertiesToClient(remoteClient);
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((SceneObjectGroup) ent).IsSelected = true;
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// A prim is only tainted if it's allowed to be edited by the person clicking it.
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if (Permissions.CanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId)
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@@ -167,7 +167,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (part.LocalId == primLocalID)
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{
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part.GetProperties(remoteClient);
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part.SendPropertiesToClient(remoteClient);
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foundPrim = true;
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break;
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}
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