refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does

This also makes it consistent with some other methods that send data to the client.
This commit is contained in:
Justin Clark-Casey (justincc)
2011-09-15 18:58:58 +01:00
parent a4cc5f628f
commit de19dc3024
8 changed files with 43 additions and 43 deletions

View File

@@ -144,7 +144,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (((SceneObjectGroup) ent).LocalId == primLocalID)
{
((SceneObjectGroup) ent).GetProperties(remoteClient);
((SceneObjectGroup) ent).SendPropertiesToClient(remoteClient);
((SceneObjectGroup) ent).IsSelected = true;
// A prim is only tainted if it's allowed to be edited by the person clicking it.
if (Permissions.CanEditObject(((SceneObjectGroup)ent).UUID, remoteClient.AgentId)
@@ -167,7 +167,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (part.LocalId == primLocalID)
{
part.GetProperties(remoteClient);
part.SendPropertiesToClient(remoteClient);
foundPrim = true;
break;
}