* Remove all use of asset.InvType, as outlined in mailing list discussion

* This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
This commit is contained in:
Justin Clarke Casey
2008-06-23 18:01:58 +00:00
parent 8b6bd93d68
commit de24380233
9 changed files with 83 additions and 72 deletions

View File

@@ -96,7 +96,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
xtw.WriteElementString("name", asset.Name);
xtw.WriteElementString("description", asset.Description);
xtw.WriteElementString("asset-type", asset.Type.ToString());
xtw.WriteElementString("inventory-type", asset.InvType.ToString());
xtw.WriteEndElement();
}

View File

@@ -109,7 +109,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
metadata.Name = reader.ReadElementString("name");
metadata.Description = reader.ReadElementString("description");
metadata.AssetType = Convert.ToSByte(reader.ReadElementString("asset-type"));
metadata.AssetType = Convert.ToSByte(reader.ReadElementString("inventory-type"));
m_metadata[filename] = metadata;
@@ -161,7 +160,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
AssetBase asset = new AssetBase(new LLUUID(filename), metadata.Name);
asset.Description = metadata.Description;
asset.Type = metadata.AssetType;
asset.InvType = metadata.InventoryType;
asset.Data = data;
m_cache.AddAsset(asset);
@@ -182,7 +180,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
public string Name;
public string Description;
public sbyte AssetType;
public sbyte InventoryType;
}
}
}