* Added smoother handling of interpenetrating physical objects.

* Fixes:
* -- duplicating Active physical object causes objects to explode in opposite directions
* -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions
* Vanity
This commit is contained in:
Teravus Ovares
2007-12-22 05:43:34 +00:00
parent a5c641e92d
commit de32006f9a
4 changed files with 76 additions and 27 deletions

View File

@@ -332,6 +332,7 @@ namespace OpenSim.Region.Environment.Scenes
// If agent is a root agent.
if (!agent.IsChildAgent)
{
//agent.ControllingClient.new
//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
InformClientOfNeighbor(agent, otherRegion);