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do group SetPos sync as master, script thread does need to wait for it to be done. This needs improvement, doing it async again with script thread waiting watching coop
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@@ -2688,9 +2688,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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SceneObjectGroup parent = part.ParentGroup;
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if (!World.Permissions.CanObjectEntry(parent.UUID, false, (Vector3)toPos))
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return;
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Util.FireAndForget(delegate(object x) {
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parent.UpdateGroupPosition((Vector3)toPos);
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});
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parent.UpdateGroupPosition((Vector3)toPos);
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}
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else
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{
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