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Add Border (a virtual border management class)
Move Cardinals to it's own file.
This commit is contained in:
312
OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs
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312
OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenMetaverse;
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using OpenSim.Region.Framework.Scenes;
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using NUnit.Framework;
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namespace OpenSim.Region.Framework.Tests
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{
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[TestFixture]
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public class BorderTests
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{
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[Test]
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public void TestCross()
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{
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List<Border> testborders = new List<Border>();
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Border NorthBorder = new Border();
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NorthBorder.BorderLine = new Vector3(0, 256, 256); //<---
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NorthBorder.CrossDirection = Cardinals.N;
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testborders.Add(NorthBorder);
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Border SouthBorder = new Border();
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SouthBorder.BorderLine = new Vector3(0, 256, 0); //--->
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SouthBorder.CrossDirection = Cardinals.S;
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testborders.Add(SouthBorder);
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Border EastBorder = new Border();
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EastBorder.BorderLine = new Vector3(0, 256, 256); //<---
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EastBorder.CrossDirection = Cardinals.E;
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testborders.Add(EastBorder);
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Border WestBorder = new Border();
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WestBorder.BorderLine = new Vector3(0, 256, 0); //--->
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WestBorder.CrossDirection = Cardinals.W;
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testborders.Add(WestBorder);
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Vector3 position = new Vector3(200,200,21);
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foreach (Border b in testborders)
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{
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Assert.That(!b.TestCross(position));
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}
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position = new Vector3(200,280,21);
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Assert.That(NorthBorder.TestCross(position));
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// Test automatic border crossing
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// by setting the border crossing aabb to be the whole region
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position = new Vector3(25,25,21); // safely within one 256m region
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// The Z value of the BorderLine is reversed, making all positions within the region
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// trigger bordercross
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SouthBorder.BorderLine = new Vector3(0,256,256); // automatic border cross in the region
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Assert.That(SouthBorder.TestCross(position));
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NorthBorder.BorderLine = new Vector3(0, 256, 0); // automatic border cross in the region
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Assert.That(NorthBorder.TestCross(position));
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EastBorder.BorderLine = new Vector3(0, 256, 0); // automatic border cross in the region
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Assert.That(EastBorder.TestCross(position));
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WestBorder.BorderLine = new Vector3(0, 256, 255); // automatic border cross in the region
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Assert.That(WestBorder.TestCross(position));
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}
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[Test]
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public void TestCrossSquare512()
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{
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List<Border> testborders = new List<Border>();
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Border NorthBorder = new Border();
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NorthBorder.BorderLine = new Vector3(0, 512, 512);
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NorthBorder.CrossDirection = Cardinals.N;
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testborders.Add(NorthBorder);
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Border SouthBorder = new Border();
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SouthBorder.BorderLine = new Vector3(0, 512, 0);
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SouthBorder.CrossDirection = Cardinals.S;
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testborders.Add(SouthBorder);
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Border EastBorder = new Border();
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EastBorder.BorderLine = new Vector3(0, 512, 512);
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EastBorder.CrossDirection = Cardinals.E;
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testborders.Add(EastBorder);
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Border WestBorder = new Border();
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WestBorder.BorderLine = new Vector3(0, 512, 0);
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WestBorder.CrossDirection = Cardinals.W;
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testborders.Add(WestBorder);
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Vector3 position = new Vector3(450,220,21);
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foreach (Border b in testborders)
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{
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Assert.That(!b.TestCross(position));
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}
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//Trigger east border
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position = new Vector3(513,220,21);
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foreach (Border b in testborders)
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{
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if (b.CrossDirection == Cardinals.E)
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Assert.That(b.TestCross(position));
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else
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Assert.That(!b.TestCross(position));
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}
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//Trigger west border
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position = new Vector3(-1, 220, 21);
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foreach (Border b in testborders)
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{
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if (b.CrossDirection == Cardinals.W)
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Assert.That(b.TestCross(position));
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else
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Assert.That(!b.TestCross(position));
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}
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//Trigger north border
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position = new Vector3(220, 513, 21);
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foreach (Border b in testborders)
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{
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if (b.CrossDirection == Cardinals.N)
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Assert.That(b.TestCross(position));
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else
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Assert.That(!b.TestCross(position));
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}
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//Trigger south border
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position = new Vector3(220, -1, 21);
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foreach (Border b in testborders)
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{
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if (b.CrossDirection == Cardinals.S)
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Assert.That(b.TestCross(position));
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else
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Assert.That(!b.TestCross(position));
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}
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}
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[Test]
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public void TestCrossRectangle512x256()
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{
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List<Border> testborders = new List<Border>();
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Border NorthBorder = new Border();
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NorthBorder.BorderLine = new Vector3(0, 512, 256);
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NorthBorder.CrossDirection = Cardinals.N;
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testborders.Add(NorthBorder);
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Border SouthBorder = new Border();
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SouthBorder.BorderLine = new Vector3(0, 512, 0);
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SouthBorder.CrossDirection = Cardinals.S;
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testborders.Add(SouthBorder);
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Border EastBorder = new Border();
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EastBorder.BorderLine = new Vector3(0, 256, 512);
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EastBorder.CrossDirection = Cardinals.E;
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testborders.Add(EastBorder);
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Border WestBorder = new Border();
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WestBorder.BorderLine = new Vector3(0, 256, 0);
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WestBorder.CrossDirection = Cardinals.W;
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testborders.Add(WestBorder);
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Vector3 position = new Vector3(450, 220, 21);
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foreach (Border b in testborders)
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{
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Assert.That(!b.TestCross(position));
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}
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//Trigger east border
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position = new Vector3(513, 220, 21);
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foreach (Border b in testborders)
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{
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if (b.CrossDirection == Cardinals.E)
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Assert.That(b.TestCross(position));
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else
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Assert.That(!b.TestCross(position));
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}
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//Trigger west border
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position = new Vector3(-1, 220, 21);
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foreach (Border b in testborders)
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{
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if (b.CrossDirection == Cardinals.W)
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Assert.That(b.TestCross(position));
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else
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Assert.That(!b.TestCross(position));
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}
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//Trigger north border
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position = new Vector3(220, 257, 21);
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foreach (Border b in testborders)
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{
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if (b.CrossDirection == Cardinals.N)
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Assert.That(b.TestCross(position));
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else
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Assert.That(!b.TestCross(position));
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}
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//Trigger south border
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position = new Vector3(220, -1, 21);
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foreach (Border b in testborders)
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{
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if (b.CrossDirection == Cardinals.S)
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Assert.That(b.TestCross(position));
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else
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Assert.That(!b.TestCross(position));
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}
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}
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[Test]
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public void TestCrossOdd512x512w256hole()
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{
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List<Border> testborders = new List<Border>();
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// 512____
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// | |
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// 256__| |___
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// | |
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// |______|
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// 0 | 512
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// 256
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// Compound North border since the hole is at the top
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Border NorthBorder1 = new Border();
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NorthBorder1.BorderLine = new Vector3(0, 256, 512);
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NorthBorder1.CrossDirection = Cardinals.N;
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testborders.Add(NorthBorder1);
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Border NorthBorder2 = new Border();
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NorthBorder2.BorderLine = new Vector3(256, 512, 256);
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NorthBorder2.CrossDirection = Cardinals.N;
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testborders.Add(NorthBorder2);
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Border SouthBorder = new Border();
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SouthBorder.BorderLine = new Vector3(0, 512, 0);
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SouthBorder.CrossDirection = Cardinals.S;
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testborders.Add(SouthBorder);
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//Compound East border
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Border EastBorder1 = new Border();
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EastBorder1.BorderLine = new Vector3(0, 256, 512);
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EastBorder1.CrossDirection = Cardinals.E;
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testborders.Add(EastBorder1);
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Border EastBorder2 = new Border();
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EastBorder2.BorderLine = new Vector3(257, 512, 256);
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EastBorder2.CrossDirection = Cardinals.E;
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testborders.Add(EastBorder2);
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Border WestBorder = new Border();
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WestBorder.BorderLine = new Vector3(0, 512, 0);
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WestBorder.CrossDirection = Cardinals.W;
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testborders.Add(WestBorder);
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Vector3 position = new Vector3(450, 220, 21);
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foreach (Border b in testborders)
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{
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Assert.That(!b.TestCross(position));
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}
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position = new Vector3(220, 450, 21);
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foreach (Border b in testborders)
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{
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Assert.That(!b.TestCross(position));
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}
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bool result = false;
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int bordersTriggered = 0;
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position = new Vector3(450, 450, 21);
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foreach (Border b in testborders)
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{
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if (b.TestCross(position))
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{
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bordersTriggered++;
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result = true;
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}
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}
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Assert.That(result);
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Assert.That(bordersTriggered == 2);
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}
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}
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}
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