refactor: simplify part of AddSceneObject() test setup by moving sog construction into SceneSetupHelpers.CreateSceneObject()

This commit is contained in:
Justin Clark-Casey (justincc)
2011-03-23 22:29:27 +00:00
parent 88673c86a4
commit de88227bc4
2 changed files with 33 additions and 10 deletions

View File

@@ -62,16 +62,7 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
lmm.AddLandObject(lo);
//scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID);
SceneObjectPart part1
= new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = "obj1", UUID = new UUID("00000000-0000-0000-0000-000000000001") };
SceneObjectGroup sog = new SceneObjectGroup(part1);
sog.AddPart(
new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = "obj2", UUID = new UUID("00000000-0000-0000-0000-000000000002") });
sog.AddPart(
new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = "obj3", UUID = new UUID("00000000-0000-0000-0000-000000000003") });
SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, userId);
Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(0));
Assert.That(pcm.GetGroupCount(lo.LandData.GlobalID), Is.EqualTo(0));