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remove effect of avatar mass, so all jump similar height
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@@ -449,7 +449,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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m_animTickJump = Environment.TickCount - PREJUMP_DELAY - 1;
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currentControlState = motionControlStates.jumping;
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m_scenePresence.Jump(18f);
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m_scenePresence.Jump(9.4f);
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return "JUMP";
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}
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@@ -465,7 +465,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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// jump up
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isJumping = true;
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currentControlState = motionControlStates.jumping;
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m_scenePresence.Jump(18f);
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m_scenePresence.Jump(9.4f);
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return "JUMP";
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}
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