remove effect of avatar mass, so all jump similar height

This commit is contained in:
UbitUmarov
2022-04-16 13:41:31 +01:00
parent 1bf5ccedec
commit dea7b7b1a7
4 changed files with 6 additions and 5 deletions

View File

@@ -745,7 +745,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
public override void AvatarJump(float forceZ)
{
m_pidControllerActive = false;
m_taintForce += new Vector3(0, 0, forceZ / _parent_scene.ODE_STEPSIZE);
m_taintForce += new Vector3(0, 0, m_mass * forceZ / _parent_scene.ODE_STEPSIZE);
_parent_scene.AddPhysicsActorTaint(this);
}