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remove the use of Vector3 for axis locks on the rest of engines
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@@ -300,7 +300,7 @@ public sealed class BSCharacter : BSPhysObject
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}
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public override void LockAngularMotion(OMV.Vector3 axis) { return; }
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public override void LockAngularMotion(byte axislocks) { return; }
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public override OMV.Vector3 Position {
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get {
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@@ -280,20 +280,20 @@ public class BSPrim : BSPhysObject
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});
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}
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public override void LockAngularMotion(OMV.Vector3 axis)
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public override void LockAngularMotion(byte axislocks)
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{
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DetailLog("{0},BSPrim.LockAngularMotion,call,axis={1}", LocalID, axis);
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DetailLog("{0},BSPrim.LockAngularMotion,call,axis={1}", LocalID, axislocks);
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ApplyAxisLimits(ExtendedPhysics.PHYS_AXIS_UNLOCK_ANGULAR, 0f, 0f);
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if (axis.X != 1)
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if ((axislocks & 0x02) != 0)
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{
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ApplyAxisLimits(ExtendedPhysics.PHYS_AXIS_LOCK_ANGULAR_X, 0f, 0f);
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}
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if (axis.Y != 1)
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if ((axislocks & 0x04) != 0)
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{
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ApplyAxisLimits(ExtendedPhysics.PHYS_AXIS_LOCK_ANGULAR_Y, 0f, 0f);
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}
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if (axis.Z != 1)
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if ((axislocks & 0x08) != 0)
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{
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ApplyAxisLimits(ExtendedPhysics.PHYS_AXIS_LOCK_ANGULAR_Z, 0f, 0f);
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}
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