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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
This commit is contained in:
@@ -189,7 +189,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace);
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UUID agentId = (sp.ControllingClient == null) ? (UUID)null : sp.ControllingClient.AgentId;
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m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment with itemID {0}, assetID {1}, point {2} for {3}: {4}\n{5}",
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attach.ItemID, attach.AssetID, p, agentId, e.Message, e.StackTrace);
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}
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}
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}
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@@ -440,7 +442,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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lock (sp.AttachmentsSyncLock)
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{
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// Save avatar attachment information
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m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID);
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// m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID);
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bool changed = sp.Appearance.DetachAttachment(itemID);
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if (changed && m_scene.AvatarFactory != null)
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@@ -520,9 +522,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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if (grp.HasGroupChanged || (saveAllScripted && grp.ContainsScripts()))
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{
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
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grp.UUID, grp.AttachmentPoint);
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
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// grp.UUID, grp.AttachmentPoint);
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string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
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@@ -553,12 +555,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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}
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grp.HasGroupChanged = false; // Prevent it being saved over and over
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}
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else
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{
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m_log.DebugFormat(
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"[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}",
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grp.UUID, grp.AttachmentPoint);
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}
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// else
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// {
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}",
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// grp.UUID, grp.AttachmentPoint);
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// }
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}
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/// <summary>
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@@ -946,13 +948,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// Calls attach with a Zero position
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if (AttachObject(sp, part.ParentGroup, AttachmentPt, false))
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{
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m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId);
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// m_log.Debug(
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// "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
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// + ", AttachmentPoint: " + AttachmentPt);
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// Save avatar attachment information
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m_log.Debug(
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"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
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+ ", AttachmentPoint: " + AttachmentPt);
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m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId);
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}
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}
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catch (Exception e)
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@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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// Process the baked texture array
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if (textureEntry != null)
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{
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m_log.InfoFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
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// m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
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// WriteBakedTexturesReport(sp, m_log.DebugFormat);
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@@ -208,7 +208,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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ScenePresence sp = m_scene.GetScenePresence(agentId);
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if (sp == null)
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{
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m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId);
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// This is expected if the user has gone away.
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// m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId);
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return false;
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}
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@@ -248,10 +249,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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if (bakedTextureFace == null)
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{
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m_log.WarnFormat(
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"[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently",
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bakeType, sp.Name, m_scene.RegionInfo.RegionName);
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// This can happen legitimately, since some baked textures might not exist
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//m_log.WarnFormat(
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// "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently",
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// bakeType, sp.Name, m_scene.RegionInfo.RegionName);
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continue;
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}
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@@ -337,7 +338,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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return false;
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}
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m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
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// m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
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// If we only found default textures, then the appearance is not cached
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return (defonly ? false : true);
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@@ -417,7 +418,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
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int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType);
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bakedTextures[bakeType] = faceTextures[ftIndex];
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Primitive.TextureEntryFace texture = faceTextures[ftIndex]; // this will be null if there's no such baked texture
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bakedTextures[bakeType] = texture;
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}
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return bakedTextures;
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@@ -482,7 +484,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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ScenePresence sp = m_scene.GetScenePresence(agentid);
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if (sp == null)
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{
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m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid);
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// This is expected if the user has gone away.
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// m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid);
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return;
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}
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@@ -172,13 +172,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// Reset animations; the viewer does that in teleports.
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sp.Animator.ResetAnimations();
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string destinationRegionName = "(not found)";
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try
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{
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if (regionHandle == sp.Scene.RegionInfo.RegionHandle)
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{
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destinationRegionName = sp.Scene.RegionInfo.RegionName;
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation {0} within {1}",
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position, sp.Scene.RegionInfo.RegionName);
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"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation for {0} to {1} within existing region {2}",
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sp.Name, position, destinationRegionName);
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// Teleport within the same region
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if (IsOutsideRegion(sp.Scene, position) || position.Z < 0)
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@@ -188,6 +192,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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m_log.WarnFormat(
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"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
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position, sp.Name, sp.UUID, emergencyPos);
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position = emergencyPos;
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}
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@@ -234,6 +239,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return;
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}
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destinationRegionName = finalDestination.RegionName;
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// check if HyperGrid teleport is allowed, based on user level
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int flags = m_aScene.GridService.GetRegionFlags(sp.Scene.RegionInfo.ScopeID, reg.RegionID);
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@@ -308,7 +315,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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catch (Exception e)
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{
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m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0} {1}", e.Message, e.StackTrace);
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m_log.ErrorFormat(
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"[ENTITY TRANSFER MODULE]: Exception on teleport of {0} from {1}@{2} to {3}@{4}: {5}{6}",
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sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName,
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e.Message, e.StackTrace);
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sp.ControllingClient.SendTeleportFailed("Internal error");
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}
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}
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