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Merge branch 'master' into careminster
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@@ -395,7 +395,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// if it leaves, we want to know, too
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client.OnLogout += OnLogout;
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client.OnGrantUserRights += GrantUserFriendRights;
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client.OnGrantUserRights += GrantUserFriendRights;
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}
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@@ -1112,8 +1112,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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private void GrantUserFriendRights(IClientAPI remoteClient, UUID requester, UUID target, int rights)
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{
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((Scene)remoteClient.Scene).CommsManager.UpdateUserFriendPerms(requester, target, (uint)rights);
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}
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((Scene)remoteClient.Scene).CommsManager.UpdateUserFriendPerms(requester, target, (uint)rights);
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}
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public List<FriendListItem> GetUserFriends(UUID agentID)
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{
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@@ -1126,6 +1126,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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return fl;
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}
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}
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}
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#endregion
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}
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@@ -136,7 +136,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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successfulAssetRestores);
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}
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else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
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{
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{
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InventoryFolderBase foundFolder
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= ReplicateArchivePathToUserInventory(
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filePath, TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType,
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@@ -254,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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string newFolderName = rawDirsToCreate[i].Remove(identicalNameIdentifierIndex);
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newFolderName = InventoryArchiveUtils.UnescapeArchivePath(newFolderName);
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newFolderName = InventoryArchiveUtils.UnescapeArchivePath(newFolderName);
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UUID newFolderId = UUID.Random();
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// Asset type has to be Unknown here rather than Folder, otherwise the created folder can't be
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@@ -352,7 +352,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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item.Folder = loadFolder.ID;
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//m_userInfo.AddItem(item);
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m_scene.InventoryService.AddItem(item);
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m_scene.InventoryService.AddItem(item);
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return item;
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}
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@@ -116,7 +116,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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return startFolder;
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string[] components = SplitEscapedPath(path);
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components[0] = UnescapePath(components[0]);
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components[0] = UnescapePath(components[0]);
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//string[] components = path.Split(new string[] { PATH_DELIMITER.ToString() }, 2, StringSplitOptions.None);
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@@ -306,17 +306,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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public static string EscapeArchivePath(string path)
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{
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// Only encode ampersands (for escaping anything) and / (since this is used as general dir separator).
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return path.Replace("&", "&").Replace("/", "/");
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return path.Replace("&", "&").Replace("/", "/");
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}
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/// <summary>
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/// Unescape an archive path.
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/// </summary>
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/// <param name="path"></param>
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/// <returns></returns>
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/// <returns></returns>
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public static string UnescapeArchivePath(string path)
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{
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return path.Replace("/", "/").Replace("&", "&");
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return path.Replace("/", "/").Replace("&", "&");
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}
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}
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}
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@@ -270,7 +270,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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inventoryFolder.Name, inventoryFolder.ID, m_invPath);
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//recurse through all dirs getting dirs and files
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SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !foundStar);
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SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !foundStar);
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}
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else if (inventoryItem != null)
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{
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@@ -278,7 +278,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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"[INVENTORY ARCHIVER]: Found item {0} {1} at {2}",
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inventoryItem.Name, inventoryItem.ID, m_invPath);
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SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH);
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SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH);
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}
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else
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{
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@@ -288,7 +288,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", errorMessage);
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m_module.TriggerInventoryArchiveSaved(
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m_id, false, m_userInfo, m_invPath, m_saveStream,
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new Exception(errorMessage));
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new Exception(errorMessage));
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return;
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}
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@@ -133,7 +133,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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InventoryFolderBase objsFolder
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects");
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item1.Folder = objsFolder.ID;
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scene.AddInventoryItem(userId, item1);
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scene.AddInventoryItem(userId, item1);
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MemoryStream archiveWriteStream = new MemoryStream();
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archiverModule.OnInventoryArchiveSaved += SaveCompleted;
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@@ -348,7 +348,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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InventoryFolderBase objsFolder
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects");
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item1.Folder = objsFolder.ID;
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scene.AddInventoryItem(userId, item1);
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scene.AddInventoryItem(userId, item1);
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MemoryStream archiveWriteStream = new MemoryStream();
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archiverModule.OnInventoryArchiveSaved += SaveCompleted;
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@@ -356,7 +356,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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mre.Reset();
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archiverModule.ArchiveInventory(
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Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
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mre.WaitOne(60000, false);
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mre.WaitOne(60000, false);
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// LOAD ITEM
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MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
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@@ -373,7 +373,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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// "Loaded item non-uuid creator doesn't match that of the loading user");
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Assert.That(
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foundItem1.Name, Is.EqualTo(itemName),
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"Loaded item name doesn't match saved name");
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"Loaded item name doesn't match saved name");
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}
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/// <summary>
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