Merge branch 'master' into careminster

This commit is contained in:
Melanie
2009-11-23 04:24:58 +00:00
43 changed files with 994 additions and 123 deletions

View File

@@ -39,7 +39,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
/// Handle all animation duties for a scene presence
/// </summary>
public class ScenePresenceAnimator
{
{
public AnimationSet Animations
{
get { return m_animations; }
@@ -53,19 +53,19 @@ namespace OpenSim.Region.Framework.Scenes.Animation
{
get { return m_movementAnimation; }
}
protected string m_movementAnimation = "DEFAULT";
protected string m_movementAnimation = "DEFAULT";
private int m_animTickFall;
private int m_animTickJump;
private int m_animTickJump;
/// <value>
/// The scene presence that this animator applies to
/// </value>
protected ScenePresence m_scenePresence;
protected ScenePresence m_scenePresence;
public ScenePresenceAnimator(ScenePresence sp)
{
m_scenePresence = sp;
m_scenePresence = sp;
}
public void AddAnimation(UUID animID, UUID objectID)
@@ -110,11 +110,11 @@ namespace OpenSim.Region.Framework.Scenes.Animation
return;
RemoveAnimation(animID);
}
}
public void ResetAnimations()
{
m_animations.Clear();
m_animations.Clear();
}
/// <summary>
@@ -131,7 +131,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero))
{
// 16384 is CHANGED_ANIMATION
m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 });
m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 });
SendAnimPack();
}
}
@@ -305,7 +305,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
#endregion Ground Movement
return m_movementAnimation;
}
}
/// <summary>
/// Update the movement animation of this avatar according to its current state
@@ -391,7 +391,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
m_scenePresence.Scene.AssetService.Store(Animasset);
AddAnimation(Animasset.FullID, m_scenePresence.UUID);
return anim;
}
}
/// <summary>
///
@@ -443,6 +443,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation
m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs);
SendAnimPack(animIDs, sequenceNums, objectIDs);
}
}
}
}