* Patch from Dr Schofld's (IBM). In his own words

all TerrainEngine.LoadFromFileX(string filename) methods don't set the dirty bits in heightmap.diff[,] in contrast to the TerrainEngine.LoadFromFileX(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY) cousins. this has the unpleasant drawback that the Scene.SendTerrainUpdate(bool) will not send layer data to the client.

the attached patch fixes all LoadFromFileX(.) methods.

Thanks!

* Also small build fix for AvatarFactoryModule
This commit is contained in:
Justin Clarke Casey
2008-02-13 16:35:42 +00:00
parent d91c03e23b
commit df21da6dec
2 changed files with 6 additions and 4 deletions

View File

@@ -178,9 +178,11 @@ namespace OpenSim.Region.Environment.Modules
if (m_avatarsAppearance.ContainsKey(clientView.AgentId))
{
AvatarAppearance avatAppearance = null;
lock (m_avatarsAppearance)
{
AvatarAppearance avatAppearance = m_avatarsAppearance[clientView.AgentId];
avatAppearance = m_avatarsAppearance[clientView.AgentId];
}
avatAppearance.Wearables[wear.Type].AssetID = assetId;
avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;