mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
try save a few ns on chat to avatars
This commit is contained in:
@@ -51,6 +51,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
protected int m_saydistance = 20;
|
||||
protected int m_shoutdistance = 100;
|
||||
protected int m_whisperdistance = 10;
|
||||
|
||||
protected float m_saydistanceSQ;
|
||||
protected float m_shoutdistanceSQ;
|
||||
protected float m_whisperdistanceSQ;
|
||||
|
||||
protected List<Scene> m_scenes = new List<Scene>();
|
||||
protected List<string> FreezeCache = new List<string>();
|
||||
protected string m_adminPrefix = "";
|
||||
@@ -70,11 +75,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
return;
|
||||
}
|
||||
|
||||
m_whisperdistance = m_config.GetInt("whisper_distance", m_whisperdistance);
|
||||
m_saydistance = m_config.GetInt("say_distance", m_saydistance);
|
||||
m_shoutdistance = m_config.GetInt("shout_distance", m_shoutdistance);
|
||||
m_adminPrefix = m_config.GetString("admin_prefix", "");
|
||||
m_whisperdistance = m_config.GetInt("whisper_distance", m_whisperdistance);
|
||||
m_saydistance = m_config.GetInt("say_distance", m_saydistance);
|
||||
m_shoutdistance = m_config.GetInt("shout_distance", m_shoutdistance);
|
||||
m_adminPrefix = m_config.GetString("admin_prefix", "");
|
||||
|
||||
}
|
||||
m_saydistanceSQ = m_saydistance * m_saydistance;
|
||||
m_shoutdistanceSQ = m_shoutdistance * m_shoutdistance;
|
||||
m_whisperdistanceSQ = m_whisperdistance *m_whisperdistance;
|
||||
|
||||
}
|
||||
|
||||
public virtual void AddRegion(Scene scene)
|
||||
@@ -407,22 +417,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
|
||||
UUID fromAgentID, UUID ownerID, string fromName, ChatTypeEnum type,
|
||||
string message, ChatSourceType src, bool ignoreDistance)
|
||||
{
|
||||
if (presence.LifecycleState != ScenePresenceState.Running)
|
||||
if (presence.IsDeleted || presence.IsInTransit || !presence.ControllingClient.IsActive)
|
||||
return false;
|
||||
|
||||
if (!ignoreDistance)
|
||||
{
|
||||
Vector3 fromRegionPos = fromPos + regionPos;
|
||||
Vector3 toRegionPos = presence.AbsolutePosition +
|
||||
new Vector3(presence.Scene.RegionInfo.WorldLocX, presence.Scene.RegionInfo.WorldLocY, 0);
|
||||
|
||||
int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
|
||||
|
||||
if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
|
||||
type == ChatTypeEnum.Say && dis > m_saydistance ||
|
||||
type == ChatTypeEnum.Shout && dis > m_shoutdistance)
|
||||
float maxDistSQ;
|
||||
switch(type)
|
||||
{
|
||||
return false;
|
||||
case ChatTypeEnum.Whisper:
|
||||
maxDistSQ = m_whisperdistanceSQ;
|
||||
break;
|
||||
case ChatTypeEnum.Say:
|
||||
maxDistSQ = m_saydistanceSQ;
|
||||
break;
|
||||
case ChatTypeEnum.Shout:
|
||||
maxDistSQ = m_shoutdistanceSQ;
|
||||
break;
|
||||
default:
|
||||
maxDistSQ = -1f;
|
||||
break;
|
||||
}
|
||||
|
||||
if(maxDistSQ > 0)
|
||||
{
|
||||
Vector3 fromRegionPos = fromPos + regionPos;
|
||||
Vector3 toRegionPos = presence.AbsolutePosition +
|
||||
new Vector3(presence.Scene.RegionInfo.WorldLocX, presence.Scene.RegionInfo.WorldLocY, 0);
|
||||
|
||||
if(maxDistSQ < Vector3.DistanceSquared(toRegionPos, fromRegionPos))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user