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Merge branch 'master' into careminster
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@@ -26,6 +26,7 @@
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*/
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using System;
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using System.Xml;
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using System.IO;
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using System.Collections.Generic;
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using System.Reflection;
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@@ -295,15 +296,55 @@ namespace OpenSim.Region.Framework.Scenes
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private void RestoreSavedScriptState(UUID oldID, UUID newID)
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{
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IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
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if (engines == null) // No engine at all
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return;
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if (m_part.ParentGroup.m_savedScriptState.ContainsKey(oldID))
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{
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string fpath = Path.Combine("ScriptEngines/"+m_part.ParentGroup.Scene.RegionInfo.RegionID.ToString(),
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newID.ToString()+".state");
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FileStream fs = File.Create(fpath);
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Byte[] buffer = enc.GetBytes(m_part.ParentGroup.m_savedScriptState[oldID]);
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fs.Write(buffer,0,buffer.Length);
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fs.Close();
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m_part.ParentGroup.m_savedScriptState.Remove(oldID);
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XmlDocument doc = new XmlDocument();
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doc.LoadXml(m_part.ParentGroup.m_savedScriptState[oldID]);
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////////// CRUFT WARNING ///////////////////////////////////
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//
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// Old objects will have <ScriptState><State> ...
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// This format is XEngine ONLY
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//
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// New objects have <State Engine="...." ...><ScriptState>...
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// This can be passed to any engine
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//
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XmlNode n = doc.SelectSingleNode("ScriptState");
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if (n != null) // Old format data
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{
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XmlDocument newDoc = new XmlDocument();
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XmlElement rootN = newDoc.CreateElement("", "State", "");
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XmlAttribute uuidA = newDoc.CreateAttribute("", "UUID", "");
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uuidA.Value = oldID.ToString();
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rootN.Attributes.Append(uuidA);
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XmlAttribute engineA = newDoc.CreateAttribute("", "Engine", "");
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engineA.Value = "XEngine";
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rootN.Attributes.Append(engineA);
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newDoc.AppendChild(rootN);
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XmlNode stateN = newDoc.ImportNode(n, true);
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rootN.AppendChild(stateN);
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// This created document has only the minimun data
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// necessary for XEngine to parse it successfully
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m_part.ParentGroup.m_savedScriptState[oldID] = newDoc.OuterXml;
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}
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foreach (IScriptModule e in engines)
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{
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if (e != null)
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{
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if (e.SetXMLState(newID, m_part.ParentGroup.m_savedScriptState[oldID]))
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break;
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}
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}
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}
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}
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