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Merge branch 'master' into bigmerge
Conflicts: OpenSim/Region/Framework/Scenes/SceneViewer.cs
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@@ -34,18 +34,15 @@ namespace OpenSim.Region.Framework.Interfaces
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public interface IFriendsModule
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{
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/// <summary>
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/// Add a friend for the given user.
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/// Add a friendship between two users.
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/// </summary>
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/// <remarks>
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/// This is a one-way friendship. To make a two way friendship you will need to call this again with the
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/// client and friend reversed.
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///
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/// Ultimately, it would be more useful to take in a user account here rather than having to have a user
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/// present in the scene.
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/// </remarks>
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/// <param name="client"></param>
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/// <param name="friendID"></param>
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void AddFriend(IClientAPI client, UUID friendID);
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void AddFriendship(IClientAPI client, UUID friendID);
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uint GetFriendPerms(UUID PrincipalID, UUID FriendID);
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bool SendFriendsOnlineIfNeeded(IClientAPI client);
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@@ -1,50 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Framework.Interfaces
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{
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/// <summary>
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/// Sends scheduled updates to it's associated ScenePresence.
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/// </summary>
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public interface ISceneViewer
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{
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// void Reset();
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void Close();
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/// <summary>
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/// Add the part to the queue of parts for which we need to send an update to the client
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/// </summary>
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/// <param name="part"></param>
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void QueuePartForUpdate(SceneObjectPart part);
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void SendPrimUpdates();
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int GetPendingObjectsCount();
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}
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}
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