diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs index 7faee703e5..d182c34890 100644 --- a/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs @@ -460,13 +460,19 @@ public sealed class BSCharacter : BSPhysObject set { DetailLog("{0},BSCharacter.setTargetVelocity,call,vel={1}", LocalID, value); - base.m_targetVelocity = value; OMV.Vector3 targetVel = value; - if (_setAlwaysRun && !_flying) - targetVel *= new OMV.Vector3(BSParam.AvatarAlwaysRunFactor, BSParam.AvatarAlwaysRunFactor, 1f); + if (!_flying) + { + if (_setAlwaysRun) + targetVel *= new OMV.Vector3(BSParam.AvatarAlwaysRunFactor, BSParam.AvatarAlwaysRunFactor, 1f); + else + if (BSParam.AvatarWalkVelocityFactor != 1f) + targetVel *= new OMV.Vector3(BSParam.AvatarWalkVelocityFactor, BSParam.AvatarWalkVelocityFactor, 1f); + } + base.m_targetVelocity = targetVel; if (m_moveActor != null) - m_moveActor.SetVelocityAndTarget(RawVelocity, targetVel, false /* inTaintTime */); + m_moveActor.SetVelocityAndTarget(RawVelocity, base.m_targetVelocity, false /* inTaintTime */); } } // Directly setting velocity means this is what the user really wants now. diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs b/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs index fcda92c66a..495f752e46 100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs @@ -135,6 +135,7 @@ public static class BSParam public static bool AvatarToAvatarCollisionsByDefault { get; private set; } public static float AvatarFriction { get; private set; } public static float AvatarStandingFriction { get; private set; } + public static float AvatarWalkVelocityFactor { get; private set; } public static float AvatarAlwaysRunFactor { get; private set; } public static float AvatarDensity { get; private set; } public static float AvatarRestitution { get; private set; } @@ -604,6 +605,8 @@ public static class BSParam 0.2f ), new ParameterDefn("AvatarStandingFriction", "Avatar friction when standing. Changed on avatar recreation.", 0.95f ), + new ParameterDefn("AvatarWalkVelocityFactor", "Speed multiplier if avatar is walking", + 1.0f ), new ParameterDefn("AvatarAlwaysRunFactor", "Speed multiplier if avatar is set to always run", 1.3f ), // For historical reasons, density is reported * 100