Added the echo method for template checksum handling (idea from Hegemons_Login_Analysis page) to the CheckSumServer, but currently it is comment out as enabling it would mean that any version of client could connect which is very likely to lead to problem with pre 1.15 version clients.

This commit is contained in:
MW
2007-05-19 14:34:44 +00:00
parent f5de37553d
commit df6ec3ba6c
3 changed files with 26 additions and 126 deletions

View File

@@ -38,21 +38,42 @@ namespace OpenSim.Servers
// do we already have a circuit for this endpoint
if (packet.Type == PacketType.SecuredTemplateChecksumRequest)
{
SecuredTemplateChecksumRequestPacket checksum = (SecuredTemplateChecksumRequestPacket)packet;
TemplateChecksumReplyPacket checkreply = new TemplateChecksumReplyPacket();
TemplateChecksumReplyPacket checkreply = new TemplateChecksumReplyPacket();
checkreply.DataBlock.Checksum = 180572585;
checkreply.DataBlock.Flags = 0;
checkreply.DataBlock.MajorVersion = 1;
checkreply.DataBlock.MinorVersion = 15;
checkreply.DataBlock.PatchVersion = 0;
checkreply.DataBlock.ServerVersion = 2;
checkreply.DataBlock.ServerVersion = 0;
checkreply.TokenBlock.Token = checksum.TokenBlock.Token;
this.SendPacket(checkreply, epSender);
/*
//if we wanted to echo the the checksum/ version from the client (so that any client worked)
SecuredTemplateChecksumRequestPacket checkrequest = new SecuredTemplateChecksumRequestPacket();
checkrequest.TokenBlock.Token = checksum.TokenBlock.Token;
this.SendPacket(checkrequest, epSender);
*/
}
else if (packet.Type == PacketType.TemplateChecksumReply)
{
TemplateChecksumReplyPacket checksum = (TemplateChecksumReplyPacket)packet;
TemplateChecksumReplyPacket checkreply2 = new TemplateChecksumReplyPacket();
checkreply2.DataBlock.Checksum = checksum.DataBlock.Checksum;
checkreply2.DataBlock.Flags = checksum.DataBlock.Flags;
checkreply2.DataBlock.MajorVersion = checksum.DataBlock.MajorVersion;
checkreply2.DataBlock.MinorVersion = checksum.DataBlock.MinorVersion;
checkreply2.DataBlock.PatchVersion = checksum.DataBlock.PatchVersion;
checkreply2.DataBlock.ServerVersion = checksum.DataBlock.ServerVersion;
checkreply2.TokenBlock.Token = checksum.TokenBlock.Token;
this.SendPacket(checkreply2, epSender);
}
else
{ // invalid client
// Console.Error.WriteLine("CheckSumServer.cs:OnReceivedData() - WARNING: Got a invalid packet from an invalid client - " + epSender.ToString());
{
}
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);

View File

@@ -15,7 +15,6 @@ namespace OpenSim.Servers
{
public class UDPServerBase
{
public Socket Server;
protected IPEndPoint ServerIncoming;
protected byte[] RecvBuffer = new byte[4096];
@@ -48,7 +47,7 @@ namespace OpenSim.Servers
{
}
public void ServerListener()
public virtual void ServerListener()
{
ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort);