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Scripts are now copied into a prim (ie new copy placed in the prim) rather than moved into there.
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@@ -83,7 +83,7 @@ namespace OpenSim.Region.Environment.Scenes
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set { m_name = value; }
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}
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protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags)32 + 65536 + 131072 + 256 + 4 + 8 + 268435456 + 128;
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protected LLObject.ObjectFlags m_flags = (LLObject.ObjectFlags)32 + 65536 + 131072 + 256 + 4 + 8 + 268435456 + 128 + (uint)LLObject.ObjectFlags.Physics;
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public uint ObjectFlags
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{
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get { return (uint)m_flags; }
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