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synced 2026-08-09 18:55:58 +08:00
Changed asset CreatorID to a string
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@@ -66,9 +66,9 @@ namespace OpenSim.Data.Tests
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[Test]
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public void T010_StoreSimpleAsset()
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{
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AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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a1.Data = asset1;
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a2.Data = asset1;
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a3.Data = asset1;
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@@ -297,8 +297,8 @@ namespace OpenSim.Data.Tests
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public void AssetShouldMatch()
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{
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UUID uuid1 = UUID.Random();
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AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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var constraint = Constraints.PropertyCompareConstraint(expected);
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@@ -309,8 +309,8 @@ namespace OpenSim.Data.Tests
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public void AssetShouldNotMatch()
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{
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UUID uuid1 = UUID.Random();
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AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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var constraint = Constraints.PropertyCompareConstraint(expected);
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@@ -321,8 +321,8 @@ namespace OpenSim.Data.Tests
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public void AssetShouldNotMatch2()
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{
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UUID uuid1 = UUID.Random();
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AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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var constraint = Constraints.PropertyCompareConstraint(expected);
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@@ -165,7 +165,7 @@ namespace OpenSim.Data.Tests
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[Test]
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public void TestScramble()
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{
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AssetBase actual = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase actual = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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new PropertyScrambler<AssetBase>().Scramble(actual);
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}
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@@ -173,7 +173,7 @@ namespace OpenSim.Data.Tests
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public void DontScramble()
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{
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UUID uuid = UUID.Random();
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AssetBase asset = new AssetBase(uuid, "asset", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase asset = new AssetBase(uuid, "asset", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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new PropertyScrambler<AssetBase>()
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.DontScramble(x => x.Metadata)
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.DontScramble(x => x.FullID)
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