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Changed asset CreatorID to a string
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@@ -297,8 +297,8 @@ namespace OpenSim.Data.Tests
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public void AssetShouldMatch()
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{
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UUID uuid1 = UUID.Random();
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AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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var constraint = Constraints.PropertyCompareConstraint(expected);
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@@ -309,8 +309,8 @@ namespace OpenSim.Data.Tests
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public void AssetShouldNotMatch()
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{
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UUID uuid1 = UUID.Random();
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AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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var constraint = Constraints.PropertyCompareConstraint(expected);
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@@ -321,8 +321,8 @@ namespace OpenSim.Data.Tests
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public void AssetShouldNotMatch2()
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{
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UUID uuid1 = UUID.Random();
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AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture, UUID.Zero);
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AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture, UUID.Zero.ToString());
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var constraint = Constraints.PropertyCompareConstraint(expected);
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