Changed asset CreatorID to a string

This commit is contained in:
John Hurliman
2010-02-22 14:18:59 -08:00
parent 71c6559a91
commit df76e95aa2
30 changed files with 49 additions and 46 deletions

View File

@@ -347,7 +347,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
//m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType, UUID.Zero);
AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType, UUID.Zero.ToString());
asset.Data = data;
// We're relying on the asset service to do the sensible thing and not store the asset if it already

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@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename);
AssetBase asset = new AssetBase(new UUID(filename), metadata.Name, metadata.AssetType, UUID.Zero);
AssetBase asset = new AssetBase(new UUID(filename), metadata.Name, metadata.AssetType, UUID.Zero.ToString());
asset.Description = metadata.Description;
asset.Data = data;

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@@ -52,7 +52,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename)
{
m_asset = new AssetBase(UUID.Zero, pClientFilename, type, pRemoteClient.AgentId);
m_asset = new AssetBase(UUID.Zero, pClientFilename, type, pRemoteClient.AgentId.ToString());
m_asset.Data = new byte[0];
m_asset.Description = "empty";
m_asset.Local = true;

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@@ -1081,7 +1081,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
m_scene.RegionInfo.RegionSettings.TerrainImageID,
"terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(),
(sbyte)AssetType.Texture,
m_scene.RegionInfo.RegionID);
m_scene.RegionInfo.RegionID.ToString());
asset.Data = data;
asset.Description = m_scene.RegionInfo.RegionName;
asset.Temporary = temporary;