diff --git a/CONTRIBUTORS.txt b/CONTRIBUTORS.txt index bb0db0d5f0..e1de751496 100644 --- a/CONTRIBUTORS.txt +++ b/CONTRIBUTORS.txt @@ -205,3 +205,4 @@ In addition, we would like to thank: * The Mono Project * The NANT Developers * Microsoft (.NET, MSSQL-Adapters) +*x diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs index c6ccc9e5eb..fcc9873441 100644 --- a/OpenSim/Framework/PrimitiveBaseShape.cs +++ b/OpenSim/Framework/PrimitiveBaseShape.cs @@ -241,10 +241,14 @@ namespace OpenSim.Framework m_textureEntry = prim.Textures.GetBytes(); - SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None); - SculptData = prim.Sculpt.GetBytes(); - SculptTexture = prim.Sculpt.SculptTexture; - SculptType = (byte)prim.Sculpt.Type; + if (prim.Sculpt != null) + { + SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None); + SculptData = prim.Sculpt.GetBytes(); + SculptTexture = prim.Sculpt.SculptTexture; + SculptType = (byte)prim.Sculpt.Type; + } + else SculptType = (byte)OpenMetaverse.SculptType.None; } [XmlIgnore] diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index b4dc3c3c11..860483d461 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs @@ -113,9 +113,11 @@ namespace OpenSim.Region.Framework.Interfaces /// /// /// If true and the avatar is flying when it reaches the target, land. - /// + /// name="running"> + /// If true, NPC moves with running speed. /// True if the operation succeeded, false if there was no such agent or the agent was not an NPC - bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget); + /// + bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running); /// /// Stop the NPC's current movement. diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 468c7ea32c..72d96d16f4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -3515,7 +3515,7 @@ namespace OpenSim.Region.Framework.Scenes //we need to do a terse update even if the move wasn't allowed // so that the position is reset in the client (the object snaps back) - ScheduleGroupForTerseUpdate(); + RootPart.ScheduleTerseUpdate(); } /// diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 9c77b59a54..a32ab2a08a 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs @@ -170,7 +170,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC return npcAvatar.AgentId; } - public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget) + public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running) { lock (m_avatars) { @@ -184,6 +184,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget); sp.MoveToTarget(pos, noFly, landAtTarget); + sp.SetAlwaysRun = running; return true; } diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index a39257e1d0..65dad2d62f 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs @@ -242,7 +242,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); Vector3 targetPos = startPos + new Vector3(0, 10, 0); - m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false); + m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false, false); Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); //Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0.7071068f, 0.7071068f))); @@ -267,7 +267,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests // Try a second movement startPos = npc.AbsolutePosition; targetPos = startPos + new Vector3(10, 0, 0); - m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false); + m_npcMod.MoveToTarget(npc.UUID, m_scene, targetPos, false, false, false); Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); // Assert.That(npc.Rotation, Is.EqualTo(new Quaternion(0, 0, 0, 1))); diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 60568a8f90..0688916d40 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -2479,7 +2479,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return; Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); - module.MoveToTarget(npcId, World, pos, false, true); + module.MoveToTarget(npcId, World, pos, false, true, false); } } @@ -2504,7 +2504,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api World, pos, (options & ScriptBaseClass.OS_NPC_NO_FLY) != 0, - (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0); + (options & ScriptBaseClass.OS_NPC_LAND_AT_TARGET) != 0, + (options & ScriptBaseClass.OS_NPC_RUNNING) != 0); } } diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 23b4336a84..9d830c88f7 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs @@ -639,6 +639,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase public const int OS_NPC_FLY = 0; public const int OS_NPC_NO_FLY = 1; public const int OS_NPC_LAND_AT_TARGET = 2; + public const int OS_NPC_RUNNING = 4; public const int OS_NPC_SIT_NOW = 0; diff --git a/bin/PrimMesher.dll b/bin/PrimMesher.dll index 249e91c0a5..87022b7cfc 100755 Binary files a/bin/PrimMesher.dll and b/bin/PrimMesher.dll differ