Various bug fixes for appearance handling: more aggressive reset of textures and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data.

Cleaned up (and added) debugging.
This commit is contained in:
Mic Bowman
2010-12-03 16:17:50 -08:00
committed by Melanie
parent b69c5d6633
commit df860516bf
4 changed files with 126 additions and 65 deletions

View File

@@ -990,6 +990,7 @@ namespace OpenSim.Framework.Capabilities
public void BakedTextureUploaded(UUID assetID, byte[] data)
{
// m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
AssetBase asset;
asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString());
asset.Data = data;
@@ -1331,6 +1332,7 @@ namespace OpenSim.Framework.Capabilities
newAssetID = UUID.Random();
uploaderPath = path;
httpListener = httpServer;
m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
}
/// <summary>
@@ -1358,6 +1360,8 @@ namespace OpenSim.Framework.Capabilities
handlerUpLoad(newAssetID, data);
}
m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID);
return res;
}
}