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minor clean, dont check for cache if we aren't using it..
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@@ -12011,120 +12011,60 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
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if (cachedtex.AgentData.SessionID != SessionId)
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return false;
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return false;
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// TODO: don't create new blocks if recycling an old packet
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cachedresp.AgentData.AgentID = AgentId;
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cachedresp.AgentData.SessionID = m_sessionId;
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// cachedresp.AgentData.SerialNum = m_cachedTextureSerial;
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// m_cachedTextureSerial++;
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cachedresp.AgentData.SerialNum = cachedtex.AgentData.SerialNum;
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cachedresp.WearableData =
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new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
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//IAvatarFactoryModule fac = m_scene.RequestModuleInterface<IAvatarFactoryModule>();
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// var item = fac.GetBakedTextureFaces(AgentId);
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//WearableCacheItem[] items = fac.GetCachedItems(AgentId);
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IAssetService cache = m_scene.AssetService;
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//bakedTextureModule = null;
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int maxWearablesLoop = cachedtex.WearableData.Length;
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if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES)
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maxWearablesLoop = AvatarWearable.MAX_WEARABLES;
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int cacheHits = 0;
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if (cache != null)
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// We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid
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WearableCacheItem[] cacheItems = null;
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ScenePresence p = m_scene.GetScenePresence(AgentId);
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if (p != null && p.Appearance != null)
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{
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// We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid
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cacheItems = p.Appearance.WearableCacheItems;
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}
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WearableCacheItem[] cacheItems = null;
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ScenePresence p = m_scene.GetScenePresence(AgentId);
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if (p!= null && p.Appearance != null)
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if (cacheItems != null)
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{
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for (int i = 0; i < maxWearablesLoop; i++)
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{
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/* we should only check bakedTextureModule at login or when appearance changes
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if (p.Appearance.WearableCacheItems == null) // currently with a caching only bakemodule Appearance.Wearables.dirty as no use
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int idx = cachedtex.WearableData[i].TextureIndex;
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
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cachedresp.WearableData[i].HostName = new byte[0];
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if (cachedtex.WearableData[i].ID == cacheItems[idx].CacheId)
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{
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IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
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if (bakedTextureModule != null)
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{
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m_log.Debug("[ HandleAgentTextureCached] bakedTextureModule");
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try
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{
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cacheItems = bakedTextureModule.Get(AgentId);
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p.Appearance.WearableCacheItems = cacheItems;
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p.Appearance.WearableCacheItemsDirty = false;
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if (cacheItems != null)
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{
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foreach (WearableCacheItem item in cacheItems)
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{
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if (item.TextureAsset != null)
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{
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item.TextureAsset.Temporary = true;
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item.TextureAsset.Local = true;
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cache.Store(item.TextureAsset);
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}
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}
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}
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}
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catch (Exception)
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{
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cacheItems = null;
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}
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}
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cachedresp.WearableData[i].TextureID = cacheItems[idx].TextureID;
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cacheHits++;
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}
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else if (p.Appearance.WearableCacheItems != null)
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else
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{
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cacheItems = p.Appearance.WearableCacheItems;
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}
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*/
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cacheItems = p.Appearance.WearableCacheItems;
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}
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if (cacheItems != null)
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{
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for (int i = 0; i < maxWearablesLoop; i++)
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{
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int idx = cachedtex.WearableData[i].TextureIndex;
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
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cachedresp.WearableData[i].HostName = new byte[0];
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if (cachedtex.WearableData[i].ID == cacheItems[idx].CacheId)
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{
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cachedresp.WearableData[i].TextureID = cacheItems[idx].TextureID;
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cacheHits++;
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}
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else
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{
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cachedresp.WearableData[i].TextureID = UUID.Zero;
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}
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}
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}
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else
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{
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for (int i = 0; i < maxWearablesLoop; i++)
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{
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
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cachedresp.WearableData[i].TextureID = UUID.Zero;
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//UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
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cachedresp.WearableData[i].HostName = new byte[0];
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}
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}
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}
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else // no cache
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else
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{
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for (int i = 0; i < maxWearablesLoop; i++)
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{
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex;
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cachedresp.WearableData[i].TextureID = UUID.Zero;
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//UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46");
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cachedresp.WearableData[i].HostName = new byte[0];
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}
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}
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