mirror of
https://github.com/opensim/opensim.git
synced 2026-08-04 16:22:50 +08:00
Merge master into teravuswork
This commit is contained in:
@@ -241,8 +241,8 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
m_HostCapsObj.RegisterHandler(
|
||||
"SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest, "SEED", null));
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID);
|
||||
// m_log.DebugFormat(
|
||||
// "[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID);
|
||||
|
||||
//m_capsHandlers["MapLayer"] =
|
||||
// new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",
|
||||
@@ -337,11 +337,12 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
public string SeedCapRequest(string request, string path, string param,
|
||||
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
|
||||
{
|
||||
// m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName);
|
||||
m_log.DebugFormat(
|
||||
"[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID);
|
||||
|
||||
if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
m_log.WarnFormat(
|
||||
"[CAPS]: Unauthorized CAPS client {0} from {1}",
|
||||
m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint);
|
||||
|
||||
|
||||
@@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
|
||||
//scene.CommsManager.HttpServer.AddLLSDHandler("/CAPS/EQG/", EventQueueFallBack);
|
||||
|
||||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
// scene.EventManager.OnNewClient += OnNewClient;
|
||||
|
||||
// TODO: Leaving these open, or closing them when we
|
||||
// become a child is incorrect. It messes up TP in a big
|
||||
@@ -102,6 +102,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
// circuit is there.
|
||||
|
||||
scene.EventManager.OnClientClosed += ClientClosed;
|
||||
|
||||
scene.EventManager.OnMakeChildAgent += MakeChildAgent;
|
||||
scene.EventManager.OnRegisterCaps += OnRegisterCaps;
|
||||
|
||||
@@ -110,10 +111,10 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
false,
|
||||
"debug eq",
|
||||
"debug eq [0|1|2]",
|
||||
"Turn on event queue debugging"
|
||||
+ "<= 0 - turns off all event queue logging"
|
||||
+ ">= 1 - turns on outgoing event logging"
|
||||
+ ">= 2 - turns on poll notification",
|
||||
"Turn on event queue debugging\n"
|
||||
+ " <= 0 - turns off all event queue logging\n"
|
||||
+ " >= 1 - turns on outgoing event logging\n"
|
||||
+ " >= 2 - turns on poll notification",
|
||||
HandleDebugEq);
|
||||
}
|
||||
else
|
||||
@@ -226,16 +227,6 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
|
||||
#endregion
|
||||
|
||||
private void OnNewClient(IClientAPI client)
|
||||
{
|
||||
//client.OnLogout += ClientClosed;
|
||||
}
|
||||
|
||||
// private void ClientClosed(IClientAPI client)
|
||||
// {
|
||||
// ClientClosed(client.AgentId);
|
||||
// }
|
||||
|
||||
private void ClientClosed(UUID agentID, Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
|
||||
|
||||
@@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
|
||||
UUID spId = TestHelpers.ParseTail(0x1);
|
||||
|
||||
SceneHelpers.AddScenePresence(m_scene, spId);
|
||||
m_scene.IncomingCloseAgent(spId);
|
||||
m_scene.IncomingCloseAgent(spId, false);
|
||||
|
||||
// TODO: Add more assertions for the other aspects of event queues
|
||||
Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0));
|
||||
|
||||
@@ -109,7 +109,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
||||
|
||||
UUID capID = UUID.Random();
|
||||
|
||||
m_log.DebugFormat("[REGION CONSOLE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
|
||||
// m_log.DebugFormat("[REGION CONSOLE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
|
||||
caps.RegisterHandler(
|
||||
"SimConsoleAsync",
|
||||
new ConsoleHandler("/CAPS/" + capID + "/", "SimConsoleAsync", agentID, this, m_scene));
|
||||
|
||||
@@ -45,7 +45,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
public Packet Packet;
|
||||
|
||||
/// <summary>
|
||||
/// Default constructor
|
||||
/// No arg constructor.
|
||||
/// </summary>
|
||||
public IncomingPacket() {}
|
||||
|
||||
/// <summary>
|
||||
/// Constructor
|
||||
/// </summary>
|
||||
/// <param name="client">Reference to the client this packet came from</param>
|
||||
/// <param name="packet">Packet data</param>
|
||||
|
||||
@@ -47,6 +47,7 @@ using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using Timer = System.Timers.Timer;
|
||||
using AssetLandmark = OpenSim.Framework.AssetLandmark;
|
||||
using RegionFlags = OpenMetaverse.RegionFlags;
|
||||
using Nini.Config;
|
||||
|
||||
using System.IO;
|
||||
@@ -355,7 +356,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
private bool m_deliverPackets = true;
|
||||
private int m_animationSequenceNumber = 1;
|
||||
private bool m_SendLogoutPacketWhenClosing = true;
|
||||
private AgentUpdateArgs lastarg;
|
||||
|
||||
/// <summary>
|
||||
/// We retain a single AgentUpdateArgs so that we can constantly reuse it rather than construct a new one for
|
||||
/// every single incoming AgentUpdate. Every client sends 10 AgentUpdate UDP messages per second, even if it
|
||||
/// is doing absolutely nothing.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This does mean that agent updates must be processed synchronously, at least for each client, and called methods
|
||||
/// cannot retain a reference to it outside of that method.
|
||||
/// </remarks>
|
||||
private AgentUpdateArgs m_lastAgentUpdateArgs;
|
||||
|
||||
protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>();
|
||||
protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers
|
||||
@@ -510,19 +521,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
/// </summary>
|
||||
public void Close()
|
||||
{
|
||||
Close(true);
|
||||
Close(true, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shut down the client view
|
||||
/// </summary>
|
||||
public void Close(bool sendStop)
|
||||
public void Close(bool sendStop, bool force)
|
||||
{
|
||||
// We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
|
||||
// a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
|
||||
lock (CloseSyncLock)
|
||||
{
|
||||
if (!IsActive)
|
||||
// We still perform a force close inside the sync lock since this is intended to attempt close where
|
||||
// there is some unidentified connection problem, not where we have issues due to deadlock
|
||||
if (!IsActive && !force)
|
||||
return;
|
||||
|
||||
IsActive = false;
|
||||
@@ -837,8 +847,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
OutPacket(mov, ThrottleOutPacketType.Unknown);
|
||||
}
|
||||
|
||||
public void SendChatMessage(string message, byte type, Vector3 fromPos, string fromName,
|
||||
UUID fromAgentID, byte source, byte audible)
|
||||
public void SendChatMessage(
|
||||
string message, byte type, Vector3 fromPos, string fromName,
|
||||
UUID fromAgentID, UUID ownerID, byte source, byte audible)
|
||||
{
|
||||
ChatFromSimulatorPacket reply = (ChatFromSimulatorPacket)PacketPool.Instance.GetPacket(PacketType.ChatFromSimulator);
|
||||
reply.ChatData.Audible = audible;
|
||||
@@ -847,7 +858,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
reply.ChatData.SourceType = source;
|
||||
reply.ChatData.Position = fromPos;
|
||||
reply.ChatData.FromName = Util.StringToBytes256(fromName);
|
||||
reply.ChatData.OwnerID = fromAgentID;
|
||||
reply.ChatData.OwnerID = ownerID;
|
||||
reply.ChatData.SourceID = fromAgentID;
|
||||
|
||||
OutPacket(reply, ThrottleOutPacketType.Unknown);
|
||||
@@ -3985,7 +3996,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
|
||||
|
||||
ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
|
||||
ImprovedTerseObjectUpdatePacket packet
|
||||
= (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
|
||||
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
|
||||
packet.RegionData.TimeDilation = timeDilation;
|
||||
packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
|
||||
@@ -4030,7 +4042,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseUpdateBlocks.Value;
|
||||
|
||||
ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
|
||||
ImprovedTerseObjectUpdatePacket packet
|
||||
= (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
|
||||
PacketType.ImprovedTerseObjectUpdate);
|
||||
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
|
||||
packet.RegionData.TimeDilation = timeDilation;
|
||||
packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count];
|
||||
@@ -4038,7 +4052,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
for (int i = 0; i < blocks.Count; i++)
|
||||
packet.ObjectData[i] = blocks[i];
|
||||
|
||||
OutPacket(packet, ThrottleOutPacketType.Task, true);
|
||||
OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); });
|
||||
}
|
||||
|
||||
#endregion Packet Sending
|
||||
@@ -4535,7 +4549,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock();
|
||||
}
|
||||
j = 0;
|
||||
j = 0;
|
||||
|
||||
returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++;
|
||||
@@ -5039,7 +5053,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Y, -64.0f, 64.0f), data, pos); pos += 2;
|
||||
Utils.UInt16ToBytes(Utils.FloatToUInt16(angularVelocity.Z, -64.0f, 64.0f), data, pos); pos += 2;
|
||||
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock block = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock block
|
||||
= PacketPool.Instance.GetDataBlock<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
|
||||
|
||||
block.Data = data;
|
||||
|
||||
if (textureEntry != null && textureEntry.Length > 0)
|
||||
@@ -5289,14 +5305,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
protected virtual void RegisterLocalPacketHandlers()
|
||||
{
|
||||
AddLocalPacketHandler(PacketType.LogoutRequest, HandleLogout);
|
||||
|
||||
// If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs
|
||||
// for each AgentUpdate packet.
|
||||
AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false);
|
||||
|
||||
AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false);
|
||||
AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false);
|
||||
AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false);
|
||||
AddLocalPacketHandler(PacketType.MoneyTransferRequest, HandleMoneyTransferRequest, false);
|
||||
AddLocalPacketHandler(PacketType.ParcelBuy, HandleParcelBuyRequest, false);
|
||||
AddLocalPacketHandler(PacketType.UUIDGroupNameRequest, HandleUUIDGroupNameRequest, false);
|
||||
AddLocalPacketHandler(PacketType.ObjectGroup, HandleObjectGroupRequest, false);
|
||||
AddLocalPacketHandler(PacketType.UUIDGroupNameRequest, HandleUUIDGroupNameRequest);
|
||||
AddLocalPacketHandler(PacketType.ObjectGroup, HandleObjectGroupRequest);
|
||||
AddLocalPacketHandler(PacketType.GenericMessage, HandleGenericMessage);
|
||||
AddLocalPacketHandler(PacketType.AvatarPropertiesRequest, HandleAvatarPropertiesRequest);
|
||||
AddLocalPacketHandler(PacketType.ChatFromViewer, HandleChatFromViewer);
|
||||
@@ -5518,81 +5538,84 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
#region Scene/Avatar
|
||||
|
||||
private bool HandleAgentUpdate(IClientAPI sener, Packet Pack)
|
||||
private bool HandleAgentUpdate(IClientAPI sener, Packet packet)
|
||||
{
|
||||
if (OnAgentUpdate != null)
|
||||
{
|
||||
bool update = false;
|
||||
AgentUpdatePacket agenUpdate = (AgentUpdatePacket)Pack;
|
||||
AgentUpdatePacket agentUpdate = (AgentUpdatePacket)packet;
|
||||
|
||||
#region Packet Session and User Check
|
||||
if (agenUpdate.AgentData.SessionID != SessionId || agenUpdate.AgentData.AgentID != AgentId)
|
||||
if (agentUpdate.AgentData.SessionID != SessionId || agentUpdate.AgentData.AgentID != AgentId)
|
||||
{
|
||||
PacketPool.Instance.ReturnPacket(packet);
|
||||
return false;
|
||||
}
|
||||
#endregion
|
||||
|
||||
AgentUpdatePacket.AgentDataBlock x = agenUpdate.AgentData;
|
||||
bool update = false;
|
||||
AgentUpdatePacket.AgentDataBlock x = agentUpdate.AgentData;
|
||||
|
||||
// We can only check when we have something to check
|
||||
// against.
|
||||
|
||||
if (lastarg != null)
|
||||
if (m_lastAgentUpdateArgs != null)
|
||||
{
|
||||
// These should be ordered from most-likely to
|
||||
// least likely to change. I've made an initial
|
||||
// guess at that.
|
||||
update =
|
||||
(
|
||||
(x.BodyRotation != lastarg.BodyRotation) ||
|
||||
(x.CameraAtAxis != lastarg.CameraAtAxis) ||
|
||||
(x.CameraCenter != lastarg.CameraCenter) ||
|
||||
(x.CameraLeftAxis != lastarg.CameraLeftAxis) ||
|
||||
(x.CameraUpAxis != lastarg.CameraUpAxis) ||
|
||||
(x.ControlFlags != lastarg.ControlFlags) ||
|
||||
(x.BodyRotation != m_lastAgentUpdateArgs.BodyRotation) ||
|
||||
(x.CameraAtAxis != m_lastAgentUpdateArgs.CameraAtAxis) ||
|
||||
(x.CameraCenter != m_lastAgentUpdateArgs.CameraCenter) ||
|
||||
(x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) ||
|
||||
(x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) ||
|
||||
(x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) ||
|
||||
(x.ControlFlags != 0) ||
|
||||
(x.Far != lastarg.Far) ||
|
||||
(x.Flags != lastarg.Flags) ||
|
||||
(x.State != lastarg.State) ||
|
||||
(x.HeadRotation != lastarg.HeadRotation) ||
|
||||
(x.SessionID != lastarg.SessionID) ||
|
||||
(x.AgentID != lastarg.AgentID)
|
||||
(x.Far != m_lastAgentUpdateArgs.Far) ||
|
||||
(x.Flags != m_lastAgentUpdateArgs.Flags) ||
|
||||
(x.State != m_lastAgentUpdateArgs.State) ||
|
||||
(x.HeadRotation != m_lastAgentUpdateArgs.HeadRotation) ||
|
||||
(x.SessionID != m_lastAgentUpdateArgs.SessionID) ||
|
||||
(x.AgentID != m_lastAgentUpdateArgs.AgentID)
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_lastAgentUpdateArgs = new AgentUpdateArgs();
|
||||
update = true;
|
||||
}
|
||||
|
||||
// These should be ordered from most-likely to
|
||||
// least likely to change. I've made an initial
|
||||
// guess at that.
|
||||
|
||||
if (update)
|
||||
{
|
||||
// m_log.DebugFormat("[LLCLIENTVIEW]: Triggered AgentUpdate for {0}", sener.Name);
|
||||
|
||||
AgentUpdateArgs arg = new AgentUpdateArgs();
|
||||
arg.AgentID = x.AgentID;
|
||||
arg.BodyRotation = x.BodyRotation;
|
||||
arg.CameraAtAxis = x.CameraAtAxis;
|
||||
arg.CameraCenter = x.CameraCenter;
|
||||
arg.CameraLeftAxis = x.CameraLeftAxis;
|
||||
arg.CameraUpAxis = x.CameraUpAxis;
|
||||
arg.ControlFlags = x.ControlFlags;
|
||||
arg.Far = x.Far;
|
||||
arg.Flags = x.Flags;
|
||||
arg.HeadRotation = x.HeadRotation;
|
||||
arg.SessionID = x.SessionID;
|
||||
arg.State = x.State;
|
||||
m_lastAgentUpdateArgs.AgentID = x.AgentID;
|
||||
m_lastAgentUpdateArgs.BodyRotation = x.BodyRotation;
|
||||
m_lastAgentUpdateArgs.CameraAtAxis = x.CameraAtAxis;
|
||||
m_lastAgentUpdateArgs.CameraCenter = x.CameraCenter;
|
||||
m_lastAgentUpdateArgs.CameraLeftAxis = x.CameraLeftAxis;
|
||||
m_lastAgentUpdateArgs.CameraUpAxis = x.CameraUpAxis;
|
||||
m_lastAgentUpdateArgs.ControlFlags = x.ControlFlags;
|
||||
m_lastAgentUpdateArgs.Far = x.Far;
|
||||
m_lastAgentUpdateArgs.Flags = x.Flags;
|
||||
m_lastAgentUpdateArgs.HeadRotation = x.HeadRotation;
|
||||
m_lastAgentUpdateArgs.SessionID = x.SessionID;
|
||||
m_lastAgentUpdateArgs.State = x.State;
|
||||
|
||||
UpdateAgent handlerAgentUpdate = OnAgentUpdate;
|
||||
UpdateAgent handlerPreAgentUpdate = OnPreAgentUpdate;
|
||||
lastarg = arg; // save this set of arguments for nexttime
|
||||
|
||||
if (handlerPreAgentUpdate != null)
|
||||
OnPreAgentUpdate(this, arg);
|
||||
OnPreAgentUpdate(this, m_lastAgentUpdateArgs);
|
||||
|
||||
if (handlerAgentUpdate != null)
|
||||
OnAgentUpdate(this, arg);
|
||||
OnAgentUpdate(this, m_lastAgentUpdateArgs);
|
||||
|
||||
handlerAgentUpdate = null;
|
||||
handlerPreAgentUpdate = null;
|
||||
}
|
||||
}
|
||||
|
||||
PacketPool.Instance.ReturnPacket(packet);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -5964,7 +5987,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
msgpack.MessageBlock.ID,
|
||||
msgpack.MessageBlock.Offline != 0 ? true : false,
|
||||
msgpack.MessageBlock.Position,
|
||||
msgpack.MessageBlock.BinaryBucket);
|
||||
msgpack.MessageBlock.BinaryBucket,
|
||||
true);
|
||||
|
||||
handlerInstantMessage(this, im);
|
||||
}
|
||||
@@ -9251,7 +9275,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
}
|
||||
#endregion
|
||||
|
||||
switch (Utils.BytesToString(messagePacket.MethodData.Method))
|
||||
string method = Utils.BytesToString(messagePacket.MethodData.Method);
|
||||
|
||||
switch (method)
|
||||
{
|
||||
case "getinfo":
|
||||
if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false))
|
||||
@@ -9567,7 +9593,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
return true;
|
||||
|
||||
default:
|
||||
m_log.Error("EstateOwnerMessage: Unknown method requested\n" + messagePacket);
|
||||
m_log.WarnFormat(
|
||||
"[LLCLIENTVIEW]: EstateOwnerMessage: Unknown method {0} requested for {1} in {2}",
|
||||
method, Name, Scene.Name);
|
||||
|
||||
for (int i = 0; i < messagePacket.ParamList.Length; i++)
|
||||
{
|
||||
EstateOwnerMessagePacket.ParamListBlock block = messagePacket.ParamList[i];
|
||||
string data = (string)Utils.BytesToString(block.Parameter);
|
||||
m_log.DebugFormat("[LLCLIENTVIEW]: Param {0}={1}", i, data);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -11960,7 +11996,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
logPacket = false;
|
||||
|
||||
if (DebugPacketLevel <= 50
|
||||
& (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate))
|
||||
&& (packet.Type == PacketType.ImprovedTerseObjectUpdate || packet.Type == PacketType.ObjectUpdate))
|
||||
logPacket = false;
|
||||
|
||||
if (DebugPacketLevel <= 25 && packet.Type == PacketType.ObjectPropertiesFamily)
|
||||
@@ -12034,8 +12070,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
if (!ProcessPacketMethod(packet))
|
||||
m_log.Warn("[CLIENT]: unhandled packet " + packet.Type);
|
||||
|
||||
PacketPool.Instance.ReturnPacket(packet);
|
||||
}
|
||||
|
||||
private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket)
|
||||
@@ -12204,7 +12238,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
Kick(reason);
|
||||
Thread.Sleep(1000);
|
||||
Close();
|
||||
Disconnect();
|
||||
}
|
||||
|
||||
public void Disconnect()
|
||||
@@ -12492,7 +12526,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f);
|
||||
|
||||
|
||||
ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket();
|
||||
ImprovedTerseObjectUpdatePacket packet
|
||||
= (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(
|
||||
PacketType.ImprovedTerseObjectUpdate);
|
||||
|
||||
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
|
||||
packet.RegionData.TimeDilation = timeDilation;
|
||||
packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
|
||||
|
||||
@@ -37,6 +37,7 @@ using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse.Packets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenMetaverse;
|
||||
@@ -100,9 +101,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
/// <summary>The measured resolution of Environment.TickCount</summary>
|
||||
public readonly float TickCountResolution;
|
||||
|
||||
/// <summary>Number of prim updates to put on the queue each time the
|
||||
/// OnQueueEmpty event is triggered for updates</summary>
|
||||
public readonly int PrimUpdatesPerCallback;
|
||||
|
||||
/// <summary>Number of texture packets to put on the queue each time the
|
||||
/// OnQueueEmpty event is triggered for textures</summary>
|
||||
public readonly int TextureSendLimit;
|
||||
@@ -124,28 +127,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
/// <summary>Manages authentication for agent circuits</summary>
|
||||
private AgentCircuitManager m_circuitManager;
|
||||
|
||||
/// <summary>Reference to the scene this UDP server is attached to</summary>
|
||||
protected Scene m_scene;
|
||||
|
||||
/// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary>
|
||||
private Location m_location;
|
||||
|
||||
/// <summary>The size of the receive buffer for the UDP socket. This value
|
||||
/// is passed up to the operating system and used in the system networking
|
||||
/// stack. Use zero to leave this value as the default</summary>
|
||||
private int m_recvBufferSize;
|
||||
|
||||
/// <summary>Flag to process packets asynchronously or synchronously</summary>
|
||||
private bool m_asyncPacketHandling;
|
||||
|
||||
/// <summary>Tracks whether or not a packet was sent each round so we know
|
||||
/// whether or not to sleep</summary>
|
||||
private bool m_packetSent;
|
||||
|
||||
/// <summary>Environment.TickCount of the last time that packet stats were reported to the scene</summary>
|
||||
private int m_elapsedMSSinceLastStatReport = 0;
|
||||
|
||||
/// <summary>Environment.TickCount of the last time the outgoing packet handler executed</summary>
|
||||
private int m_tickLastOutgoingPacketHandler;
|
||||
|
||||
/// <summary>Keeps track of the number of elapsed milliseconds since the last time the outgoing packet handler looped</summary>
|
||||
private int m_elapsedMSOutgoingPacketHandler;
|
||||
|
||||
/// <summary>Keeps track of the number of 100 millisecond periods elapsed in the outgoing packet handler executed</summary>
|
||||
private int m_elapsed100MSOutgoingPacketHandler;
|
||||
|
||||
/// <summary>Keeps track of the number of 500 millisecond periods elapsed in the outgoing packet handler executed</summary>
|
||||
private int m_elapsed500MSOutgoingPacketHandler;
|
||||
|
||||
@@ -159,6 +171,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
protected bool m_sendPing;
|
||||
|
||||
private ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>> m_pendingCache = new ExpiringCache<IPEndPoint, Queue<UDPPacketBuffer>>();
|
||||
private Pool<IncomingPacket> m_incomingPacketPool;
|
||||
|
||||
private Stat m_incomingPacketPoolStat;
|
||||
|
||||
private int m_defaultRTO = 0;
|
||||
private int m_maxRTO = 0;
|
||||
@@ -180,7 +195,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
/// </summary>
|
||||
private IClientAPI m_currentIncomingClient;
|
||||
|
||||
public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
|
||||
public LLUDPServer(
|
||||
IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port,
|
||||
IConfigSource configSource, AgentCircuitManager circuitManager)
|
||||
: base(listenIP, (int)port)
|
||||
{
|
||||
#region Environment.TickCount Measurement
|
||||
@@ -202,6 +219,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
m_circuitManager = circuitManager;
|
||||
int sceneThrottleBps = 0;
|
||||
bool usePools = false;
|
||||
|
||||
IConfig config = configSource.Configs["ClientStack.LindenUDP"];
|
||||
if (config != null)
|
||||
@@ -227,6 +245,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
m_pausedAckTimeout = 1000 * 300; // 5 minutes
|
||||
}
|
||||
|
||||
// FIXME: This actually only needs to be done once since the PacketPool is shared across all servers.
|
||||
// However, there is no harm in temporarily doing it multiple times.
|
||||
IConfig packetConfig = configSource.Configs["PacketPool"];
|
||||
if (packetConfig != null)
|
||||
{
|
||||
PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
|
||||
PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
|
||||
usePools = packetConfig.GetBoolean("RecycleBaseUDPPackets", usePools);
|
||||
}
|
||||
|
||||
#region BinaryStats
|
||||
config = configSource.Configs["Statistics.Binary"];
|
||||
m_shouldCollectStats = false;
|
||||
@@ -254,20 +282,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
m_throttle = new TokenBucket(null, sceneThrottleBps);
|
||||
ThrottleRates = new ThrottleRates(configSource);
|
||||
|
||||
if (usePools)
|
||||
EnablePools();
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
if (m_scene == null)
|
||||
throw new InvalidOperationException("[LLUDPSERVER]: Cannot LLUDPServer.Start() without an IScene reference");
|
||||
StartInbound();
|
||||
StartOutbound();
|
||||
|
||||
m_elapsedMSSinceLastStatReport = Environment.TickCount;
|
||||
}
|
||||
|
||||
private void StartInbound()
|
||||
{
|
||||
m_log.InfoFormat(
|
||||
"[LLUDPSERVER]: Starting the LLUDP server in {0} mode",
|
||||
m_asyncPacketHandling ? "asynchronous" : "synchronous");
|
||||
"[LLUDPSERVER]: Starting inbound packet processing for the LLUDP server in {0} mode with UsePools = {1}",
|
||||
m_asyncPacketHandling ? "asynchronous" : "synchronous", UsePools);
|
||||
|
||||
base.Start(m_recvBufferSize, m_asyncPacketHandling);
|
||||
base.StartInbound(m_recvBufferSize, m_asyncPacketHandling);
|
||||
|
||||
// Start the packet processing threads
|
||||
// This thread will process the packets received that are placed on the packetInbox
|
||||
Watchdog.StartThread(
|
||||
IncomingPacketHandler,
|
||||
string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName),
|
||||
@@ -276,6 +312,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
true,
|
||||
GetWatchdogIncomingAlarmData,
|
||||
Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
|
||||
}
|
||||
|
||||
private new void StartOutbound()
|
||||
{
|
||||
m_log.Info("[LLUDPSERVER]: Starting outbound packet processing for the LLUDP server");
|
||||
|
||||
base.StartOutbound();
|
||||
|
||||
Watchdog.StartThread(
|
||||
OutgoingPacketHandler,
|
||||
@@ -285,8 +328,57 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
true,
|
||||
GetWatchdogOutgoingAlarmData,
|
||||
Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
|
||||
}
|
||||
|
||||
m_elapsedMSSinceLastStatReport = Environment.TickCount;
|
||||
public void Stop()
|
||||
{
|
||||
m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName);
|
||||
base.StopOutbound();
|
||||
base.StopInbound();
|
||||
}
|
||||
|
||||
protected override bool EnablePools()
|
||||
{
|
||||
if (!UsePools)
|
||||
{
|
||||
base.EnablePools();
|
||||
|
||||
m_incomingPacketPool = new Pool<IncomingPacket>(() => new IncomingPacket(), 500);
|
||||
|
||||
m_incomingPacketPoolStat
|
||||
= new Stat(
|
||||
"IncomingPacketPoolCount",
|
||||
"Objects within incoming packet pool",
|
||||
"The number of objects currently stored within the incoming packet pool",
|
||||
"",
|
||||
"clientstack",
|
||||
"packetpool",
|
||||
StatType.Pull,
|
||||
stat => stat.Value = m_incomingPacketPool.Count,
|
||||
StatVerbosity.Debug);
|
||||
|
||||
StatsManager.RegisterStat(m_incomingPacketPoolStat);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool DisablePools()
|
||||
{
|
||||
if (UsePools)
|
||||
{
|
||||
base.DisablePools();
|
||||
|
||||
StatsManager.DeregisterStat(m_incomingPacketPoolStat);
|
||||
|
||||
// We won't null out the pool to avoid a race condition with code that may be in the middle of using it.
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -311,12 +403,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none");
|
||||
}
|
||||
|
||||
public new void Stop()
|
||||
{
|
||||
m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName);
|
||||
base.Stop();
|
||||
}
|
||||
|
||||
public void AddScene(IScene scene)
|
||||
{
|
||||
if (m_scene != null)
|
||||
@@ -333,6 +419,117 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
m_scene = (Scene)scene;
|
||||
m_location = new Location(m_scene.RegionInfo.RegionHandle);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
"debug lludp start",
|
||||
"debug lludp start <in|out|all>",
|
||||
"Control LLUDP packet processing.",
|
||||
"No effect if packet processing has already started.\n"
|
||||
+ "in - start inbound processing.\n"
|
||||
+ "out - start outbound processing.\n"
|
||||
+ "all - start in and outbound processing.\n",
|
||||
HandleStartCommand);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
"debug lludp stop",
|
||||
"debug lludp stop <in|out|all>",
|
||||
"Stop LLUDP packet processing.",
|
||||
"No effect if packet processing has already stopped.\n"
|
||||
+ "in - stop inbound processing.\n"
|
||||
+ "out - stop outbound processing.\n"
|
||||
+ "all - stop in and outbound processing.\n",
|
||||
HandleStopCommand);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
"debug lludp pool",
|
||||
"debug lludp pool <on|off>",
|
||||
"Turn object pooling within the lludp component on or off.",
|
||||
HandlePoolCommand);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand(
|
||||
"Debug",
|
||||
false,
|
||||
"debug lludp status",
|
||||
"debug lludp status",
|
||||
"Return status of LLUDP packet processing.",
|
||||
HandleStatusCommand);
|
||||
}
|
||||
|
||||
private void HandleStartCommand(string module, string[] args)
|
||||
{
|
||||
if (args.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp start <in|out|all>");
|
||||
return;
|
||||
}
|
||||
|
||||
string subCommand = args[3];
|
||||
|
||||
if (subCommand == "in" || subCommand == "all")
|
||||
StartInbound();
|
||||
|
||||
if (subCommand == "out" || subCommand == "all")
|
||||
StartOutbound();
|
||||
}
|
||||
|
||||
private void HandleStopCommand(string module, string[] args)
|
||||
{
|
||||
if (args.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp stop <in|out|all>");
|
||||
return;
|
||||
}
|
||||
|
||||
string subCommand = args[3];
|
||||
|
||||
if (subCommand == "in" || subCommand == "all")
|
||||
StopInbound();
|
||||
|
||||
if (subCommand == "out" || subCommand == "all")
|
||||
StopOutbound();
|
||||
}
|
||||
|
||||
private void HandlePoolCommand(string module, string[] args)
|
||||
{
|
||||
if (args.Length != 4)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp pool <on|off>");
|
||||
return;
|
||||
}
|
||||
|
||||
string enabled = args[3];
|
||||
|
||||
if (enabled == "on")
|
||||
{
|
||||
if (EnablePools())
|
||||
MainConsole.Instance.OutputFormat("Packet pools enabled on {0}", m_scene.Name);
|
||||
}
|
||||
else if (enabled == "off")
|
||||
{
|
||||
if (DisablePools())
|
||||
MainConsole.Instance.OutputFormat("Packet pools disabled on {0}", m_scene.Name);
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: debug lludp pool <on|off>");
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleStatusCommand(string module, string[] args)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"IN LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningInbound ? "enabled" : "disabled");
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"OUT LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningOutbound ? "enabled" : "disabled");
|
||||
|
||||
MainConsole.Instance.OutputFormat("LLUDP pools in {0} are {1}", m_scene.Name, UsePools ? "on" : "off");
|
||||
}
|
||||
|
||||
public bool HandlesRegion(Location x)
|
||||
@@ -416,6 +613,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
byte[] data = packet.ToBytes();
|
||||
SendPacketData(udpClient, data, packet.Type, category, method);
|
||||
}
|
||||
|
||||
PacketPool.Instance.ReturnPacket(packet);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -700,7 +899,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
LLUDPClient udpClient = null;
|
||||
Packet packet = null;
|
||||
int packetEnd = buffer.DataLength - 1;
|
||||
IPEndPoint address = (IPEndPoint)buffer.RemoteEndPoint;
|
||||
IPEndPoint endPoint = (IPEndPoint)buffer.RemoteEndPoint;
|
||||
|
||||
#region Decoding
|
||||
|
||||
@@ -710,7 +909,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}",
|
||||
// buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
|
||||
|
||||
return; // Drop undersizd packet
|
||||
return; // Drop undersized packet
|
||||
}
|
||||
|
||||
int headerLen = 7;
|
||||
@@ -733,7 +932,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
try
|
||||
{
|
||||
packet = Packet.BuildPacket(buffer.Data, ref packetEnd,
|
||||
// packet = Packet.BuildPacket(buffer.Data, ref packetEnd,
|
||||
// // Only allocate a buffer for zerodecoding if the packet is zerocoded
|
||||
// ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null);
|
||||
// If OpenSimUDPBase.UsePool == true (which is currently separate from the PacketPool) then we
|
||||
// assume that packet construction does not retain a reference to byte[] buffer.Data (instead, all
|
||||
// bytes are copied out).
|
||||
packet = PacketPool.Instance.GetPacket(buffer.Data, ref packetEnd,
|
||||
// Only allocate a buffer for zerodecoding if the packet is zerocoded
|
||||
((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null);
|
||||
}
|
||||
@@ -748,11 +953,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
return; // Drop short packet
|
||||
}
|
||||
catch(Exception e)
|
||||
catch (Exception e)
|
||||
{
|
||||
if (m_malformedCount < 100)
|
||||
m_log.DebugFormat("[LLUDPSERVER]: Dropped malformed packet: " + e.ToString());
|
||||
|
||||
m_malformedCount++;
|
||||
|
||||
if ((m_malformedCount % 100000) == 0)
|
||||
m_log.DebugFormat("[LLUDPSERVER]: Received {0} malformed packets so far, probable network attack.", m_malformedCount);
|
||||
}
|
||||
@@ -772,7 +979,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
// If there is already a client for this endpoint, don't process UseCircuitCode
|
||||
IClientAPI client = null;
|
||||
if (!m_scene.TryGetClient(address, out client))
|
||||
if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
|
||||
{
|
||||
// UseCircuitCode handling
|
||||
if (packet.Type == PacketType.UseCircuitCode)
|
||||
@@ -780,13 +987,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// And if there is a UseCircuitCode pending, also drop it
|
||||
lock (m_pendingCache)
|
||||
{
|
||||
if (m_pendingCache.Contains(address))
|
||||
if (m_pendingCache.Contains(endPoint))
|
||||
return;
|
||||
|
||||
m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60);
|
||||
m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60);
|
||||
}
|
||||
|
||||
object[] array = new object[] { buffer, packet };
|
||||
// We need to copy the endpoint so that it doesn't get changed when another thread reuses the
|
||||
// buffer.
|
||||
object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
|
||||
|
||||
Util.FireAndForget(HandleUseCircuitCode, array);
|
||||
|
||||
@@ -798,7 +1007,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
lock (m_pendingCache)
|
||||
{
|
||||
Queue<UDPPacketBuffer> queue;
|
||||
if (m_pendingCache.TryGetValue(address, out queue))
|
||||
if (m_pendingCache.TryGetValue(endPoint, out queue))
|
||||
{
|
||||
//m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
|
||||
queue.Enqueue(buffer);
|
||||
@@ -834,6 +1043,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// Handle appended ACKs
|
||||
if (packet.Header.AppendedAcks && packet.Header.AckList != null)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[LLUDPSERVER]: Handling {0} appended acks from {1} in {2}",
|
||||
// packet.Header.AckList.Length, client.Name, m_scene.Name);
|
||||
|
||||
for (int i = 0; i < packet.Header.AckList.Length; i++)
|
||||
udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent);
|
||||
}
|
||||
@@ -843,6 +1056,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
PacketAckPacket ackPacket = (PacketAckPacket)packet;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[LLUDPSERVER]: Handling {0} packet acks for {1} in {2}",
|
||||
// ackPacket.Packets.Length, client.Name, m_scene.Name);
|
||||
|
||||
for (int i = 0; i < ackPacket.Packets.Length; i++)
|
||||
udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent);
|
||||
|
||||
@@ -856,6 +1073,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
if (packet.Header.Reliable)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[LLUDPSERVER]: Adding ack request for {0} {1} from {2} in {3}",
|
||||
// packet.Type, packet.Header.Sequence, client.Name, m_scene.Name);
|
||||
|
||||
udpClient.PendingAcks.Enqueue(packet.Header.Sequence);
|
||||
|
||||
// This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out,
|
||||
@@ -902,6 +1123,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
if (packet.Type == PacketType.StartPingCheck)
|
||||
{
|
||||
// m_log.DebugFormat("[LLUDPSERVER]: Handling ping from {0} in {1}", client.Name, m_scene.Name);
|
||||
|
||||
// We don't need to do anything else with ping checks
|
||||
StartPingCheckPacket startPing = (StartPingCheckPacket)packet;
|
||||
CompletePing(udpClient, startPing.PingID.PingID);
|
||||
@@ -921,13 +1144,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
#endregion Ping Check Handling
|
||||
|
||||
IncomingPacket incomingPacket;
|
||||
|
||||
// Inbox insertion
|
||||
if (packet.Type == PacketType.AgentUpdate ||
|
||||
packet.Type == PacketType.ChatFromViewer)
|
||||
packetInbox.EnqueueHigh(new IncomingPacket((LLClientView)client, packet));
|
||||
if (UsePools)
|
||||
{
|
||||
incomingPacket = m_incomingPacketPool.GetObject();
|
||||
incomingPacket.Client = (LLClientView)client;
|
||||
incomingPacket.Packet = packet;
|
||||
}
|
||||
else
|
||||
packetInbox.EnqueueLow(new IncomingPacket((LLClientView)client, packet));
|
||||
// packetInbox.Enqueue(new IncomingPacket((LLClientView)client, packet));
|
||||
{
|
||||
incomingPacket = new IncomingPacket((LLClientView)client, packet);
|
||||
}
|
||||
|
||||
if (incomingPacket.Packet.Type == PacketType.AgentUpdate ||
|
||||
incomingPacket.Packet.Type == PacketType.ChatFromViewer)
|
||||
packetInbox.EnqueueHigh(incomingPacket);
|
||||
else
|
||||
packetInbox.EnqueueLow(incomingPacket);
|
||||
}
|
||||
|
||||
#region BinaryStats
|
||||
@@ -1013,21 +1248,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
private void HandleUseCircuitCode(object o)
|
||||
{
|
||||
IPEndPoint remoteEndPoint = null;
|
||||
IPEndPoint endPoint = null;
|
||||
IClientAPI client = null;
|
||||
|
||||
try
|
||||
{
|
||||
// DateTime startTime = DateTime.Now;
|
||||
object[] array = (object[])o;
|
||||
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
|
||||
endPoint = (IPEndPoint)array[0];
|
||||
UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}",
|
||||
uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, buffer.RemoteEndPoint);
|
||||
|
||||
remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
|
||||
uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, endPoint);
|
||||
|
||||
AuthenticateResponse sessionInfo;
|
||||
if (IsClientAuthorized(uccp, out sessionInfo))
|
||||
@@ -1038,13 +1271,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
uccp.CircuitCode.Code,
|
||||
uccp.CircuitCode.ID,
|
||||
uccp.CircuitCode.SessionID,
|
||||
remoteEndPoint,
|
||||
endPoint,
|
||||
sessionInfo);
|
||||
|
||||
// Send ack straight away to let the viewer know that the connection is active.
|
||||
// The client will be null if it already exists (e.g. if on a region crossing the client sends a use
|
||||
// circuit code to the existing child agent. This is not particularly obvious.
|
||||
SendAckImmediate(remoteEndPoint, uccp.Header.Sequence);
|
||||
SendAckImmediate(endPoint, uccp.Header.Sequence);
|
||||
|
||||
// We only want to send initial data to new clients, not ones which are being converted from child to root.
|
||||
if (client != null)
|
||||
@@ -1058,12 +1291,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
|
||||
lock (m_pendingCache)
|
||||
{
|
||||
if (!m_pendingCache.TryGetValue(remoteEndPoint, out queue))
|
||||
if (!m_pendingCache.TryGetValue(endPoint, out queue))
|
||||
{
|
||||
m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
|
||||
return;
|
||||
}
|
||||
m_pendingCache.Remove(remoteEndPoint);
|
||||
m_pendingCache.Remove(endPoint);
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
|
||||
@@ -1081,9 +1314,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// Don't create clients for unauthorized requesters.
|
||||
m_log.WarnFormat(
|
||||
"[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
|
||||
uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint);
|
||||
uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint);
|
||||
lock (m_pendingCache)
|
||||
m_pendingCache.Remove(remoteEndPoint);
|
||||
m_pendingCache.Remove(endPoint);
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
@@ -1095,7 +1328,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}",
|
||||
remoteEndPoint != null ? remoteEndPoint.ToString() : "n/a",
|
||||
endPoint != null ? endPoint.ToString() : "n/a",
|
||||
client != null ? client.Name : "unknown",
|
||||
client != null ? client.AgentId.ToString() : "unknown",
|
||||
e.Message,
|
||||
@@ -1160,20 +1393,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
IClientAPI client = null;
|
||||
|
||||
// In priciple there shouldn't be more than one thread here, ever.
|
||||
// But in case that happens, we need to synchronize this piece of code
|
||||
// because it's too important
|
||||
lock (this)
|
||||
// We currently synchronize this code across the whole scene to avoid issues such as
|
||||
// http://opensimulator.org/mantis/view.php?id=5365 However, once locking per agent circuit can be done
|
||||
// consistently, this lock could probably be removed.
|
||||
lock (this)
|
||||
{
|
||||
if (!m_scene.TryGetClient(agentID, out client))
|
||||
{
|
||||
LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
|
||||
|
||||
|
||||
client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
|
||||
client.OnLogout += LogoutHandler;
|
||||
|
||||
|
||||
((LLClientView)client).DisableFacelights = m_disableFacelights;
|
||||
|
||||
|
||||
client.Start();
|
||||
}
|
||||
}
|
||||
@@ -1212,7 +1445,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// on to en-US to avoid number parsing issues
|
||||
Culture.SetCurrentCulture();
|
||||
|
||||
while (base.IsRunning)
|
||||
while (IsRunningInbound)
|
||||
{
|
||||
m_scene.ThreadAlive(1);
|
||||
try
|
||||
@@ -1228,7 +1461,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
}
|
||||
|
||||
if (packetInbox.Dequeue(100, ref incomingPacket))
|
||||
{
|
||||
ProcessInPacket(incomingPacket);//, incomingPacket); Util.FireAndForget(ProcessInPacket, incomingPacket);
|
||||
|
||||
if (UsePools)
|
||||
m_incomingPacketPool.ReturnObject(incomingPacket);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@@ -1255,7 +1493,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// Action generic every round
|
||||
Action<IClientAPI> clientPacketHandler = ClientOutgoingPacketHandler;
|
||||
|
||||
while (base.IsRunning)
|
||||
while (base.IsRunningOutbound)
|
||||
{
|
||||
m_scene.ThreadAlive(2);
|
||||
try
|
||||
@@ -1523,7 +1761,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
if (!client.IsLoggingOut)
|
||||
{
|
||||
client.IsLoggingOut = true;
|
||||
client.Close(false);
|
||||
client.Close(false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,6 +30,8 @@ using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
|
||||
namespace OpenMetaverse
|
||||
{
|
||||
@@ -58,17 +60,31 @@ namespace OpenMetaverse
|
||||
/// <summary>Flag to process packets asynchronously or synchronously</summary>
|
||||
private bool m_asyncPacketHandling;
|
||||
|
||||
/// <summary>The all important shutdown flag</summary>
|
||||
private volatile bool m_shutdownFlag = true;
|
||||
/// <summary>
|
||||
/// Pool to use for handling data. May be null if UsePools = false;
|
||||
/// </summary>
|
||||
protected OpenSim.Framework.Pool<UDPPacketBuffer> m_pool;
|
||||
|
||||
/// <summary>Returns true if the server is currently listening, otherwise false</summary>
|
||||
public bool IsRunning { get { return !m_shutdownFlag; } }
|
||||
/// <summary>
|
||||
/// Are we to use object pool(s) to reduce memory churn when receiving data?
|
||||
/// </summary>
|
||||
public bool UsePools { get; protected set; }
|
||||
|
||||
/// <summary>Returns true if the server is currently listening for inbound packets, otherwise false</summary>
|
||||
public bool IsRunningInbound { get; private set; }
|
||||
|
||||
/// <summary>Returns true if the server is currently sending outbound packets, otherwise false</summary>
|
||||
/// <remarks>If IsRunningOut = false, then any request to send a packet is simply dropped.</remarks>
|
||||
public bool IsRunningOutbound { get; private set; }
|
||||
|
||||
private Stat m_poolCountStat;
|
||||
|
||||
/// <summary>
|
||||
/// Default constructor
|
||||
/// </summary>
|
||||
/// <param name="bindAddress">Local IP address to bind the server to</param>
|
||||
/// <param name="port">Port to listening for incoming UDP packets on</param>
|
||||
/// /// <param name="usePool">Are we to use an object pool to get objects for handing inbound data?</param>
|
||||
public OpenSimUDPBase(IPAddress bindAddress, int port)
|
||||
{
|
||||
m_localBindAddress = bindAddress;
|
||||
@@ -76,7 +92,7 @@ namespace OpenMetaverse
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start the UDP server
|
||||
/// Start inbound UDP packet handling.
|
||||
/// </summary>
|
||||
/// <param name="recvBufferSize">The size of the receive buffer for
|
||||
/// the UDP socket. This value is passed up to the operating system
|
||||
@@ -91,11 +107,11 @@ namespace OpenMetaverse
|
||||
/// manner (not throwing an exception when the remote side resets the
|
||||
/// connection). This call is ignored on Mono where the flag is not
|
||||
/// necessary</remarks>
|
||||
public void Start(int recvBufferSize, bool asyncPacketHandling)
|
||||
public void StartInbound(int recvBufferSize, bool asyncPacketHandling)
|
||||
{
|
||||
m_asyncPacketHandling = asyncPacketHandling;
|
||||
|
||||
if (m_shutdownFlag)
|
||||
if (!IsRunningInbound)
|
||||
{
|
||||
const int SIO_UDP_CONNRESET = -1744830452;
|
||||
|
||||
@@ -123,8 +139,7 @@ namespace OpenMetaverse
|
||||
|
||||
m_udpSocket.Bind(ipep);
|
||||
|
||||
// we're not shutting down, we're starting up
|
||||
m_shutdownFlag = false;
|
||||
IsRunningInbound = true;
|
||||
|
||||
// kick off an async receive. The Start() method will return, the
|
||||
// actual receives will occur asynchronously and will be caught in
|
||||
@@ -134,28 +149,84 @@ namespace OpenMetaverse
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops the UDP server
|
||||
/// Start outbound UDP packet handling.
|
||||
/// </summary>
|
||||
public void Stop()
|
||||
public void StartOutbound()
|
||||
{
|
||||
if (!m_shutdownFlag)
|
||||
IsRunningOutbound = true;
|
||||
}
|
||||
|
||||
public void StopInbound()
|
||||
{
|
||||
if (IsRunningInbound)
|
||||
{
|
||||
// wait indefinitely for a writer lock. Once this is called, the .NET runtime
|
||||
// will deny any more reader locks, in effect blocking all other send/receive
|
||||
// threads. Once we have the lock, we set shutdownFlag to inform the other
|
||||
// threads. Once we have the lock, we set IsRunningInbound = false to inform the other
|
||||
// threads that the socket is closed.
|
||||
m_shutdownFlag = true;
|
||||
IsRunningInbound = false;
|
||||
m_udpSocket.Close();
|
||||
}
|
||||
}
|
||||
|
||||
public void StopOutbound()
|
||||
{
|
||||
IsRunningOutbound = false;
|
||||
}
|
||||
|
||||
protected virtual bool EnablePools()
|
||||
{
|
||||
if (!UsePools)
|
||||
{
|
||||
m_pool = new Pool<UDPPacketBuffer>(() => new UDPPacketBuffer(), 500);
|
||||
|
||||
m_poolCountStat
|
||||
= new Stat(
|
||||
"UDPPacketBufferPoolCount",
|
||||
"Objects within the UDPPacketBuffer pool",
|
||||
"The number of objects currently stored within the UDPPacketBuffer pool",
|
||||
"",
|
||||
"clientstack",
|
||||
"packetpool",
|
||||
StatType.Pull,
|
||||
stat => stat.Value = m_pool.Count,
|
||||
StatVerbosity.Debug);
|
||||
|
||||
StatsManager.RegisterStat(m_poolCountStat);
|
||||
|
||||
UsePools = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected virtual bool DisablePools()
|
||||
{
|
||||
if (UsePools)
|
||||
{
|
||||
UsePools = false;
|
||||
StatsManager.DeregisterStat(m_poolCountStat);
|
||||
|
||||
// We won't null out the pool to avoid a race condition with code that may be in the middle of using it.
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void AsyncBeginReceive()
|
||||
{
|
||||
// allocate a packet buffer
|
||||
//WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut();
|
||||
UDPPacketBuffer buf = new UDPPacketBuffer();
|
||||
UDPPacketBuffer buf;
|
||||
|
||||
if (!m_shutdownFlag)
|
||||
if (UsePools)
|
||||
buf = m_pool.GetObject();
|
||||
else
|
||||
buf = new UDPPacketBuffer();
|
||||
|
||||
if (IsRunningInbound)
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -208,7 +279,7 @@ namespace OpenMetaverse
|
||||
{
|
||||
// Asynchronous receive operations will complete here through the call
|
||||
// to AsyncBeginReceive
|
||||
if (!m_shutdownFlag)
|
||||
if (IsRunningInbound)
|
||||
{
|
||||
// Asynchronous mode will start another receive before the
|
||||
// callback for this packet is even fired. Very parallel :-)
|
||||
@@ -217,8 +288,6 @@ namespace OpenMetaverse
|
||||
|
||||
// get the buffer that was created in AsyncBeginReceive
|
||||
// this is the received data
|
||||
//WrappedObject<UDPPacketBuffer> wrappedBuffer = (WrappedObject<UDPPacketBuffer>)iar.AsyncState;
|
||||
//UDPPacketBuffer buffer = wrappedBuffer.Instance;
|
||||
UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState;
|
||||
|
||||
try
|
||||
@@ -235,7 +304,8 @@ namespace OpenMetaverse
|
||||
catch (ObjectDisposedException) { }
|
||||
finally
|
||||
{
|
||||
//wrappedBuffer.Dispose();
|
||||
if (UsePools)
|
||||
m_pool.ReturnObject(buffer);
|
||||
|
||||
// Synchronous mode waits until the packet callback completes
|
||||
// before starting the receive to fetch another packet
|
||||
@@ -248,7 +318,7 @@ namespace OpenMetaverse
|
||||
|
||||
public void AsyncBeginSend(UDPPacketBuffer buf)
|
||||
{
|
||||
if (!m_shutdownFlag)
|
||||
if (IsRunningOutbound)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
||||
316
OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs
Normal file
316
OpenSim/Region/ClientStack/Linden/UDP/PacketPool.cs
Normal file
@@ -0,0 +1,316 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using log4net;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
|
||||
namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
{
|
||||
public sealed class PacketPool
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private static readonly PacketPool instance = new PacketPool();
|
||||
|
||||
private bool packetPoolEnabled = true;
|
||||
private bool dataBlockPoolEnabled = true;
|
||||
|
||||
private PercentageStat m_packetsReusedStat = new PercentageStat(
|
||||
"PacketsReused",
|
||||
"Packets reused",
|
||||
"Number of packets reused out of all requests to the packet pool",
|
||||
"clientstack",
|
||||
"packetpool",
|
||||
StatType.Push,
|
||||
null,
|
||||
StatVerbosity.Debug);
|
||||
|
||||
private PercentageStat m_blocksReusedStat = new PercentageStat(
|
||||
"PacketDataBlocksReused",
|
||||
"Packet data blocks reused",
|
||||
"Number of data blocks reused out of all requests to the packet pool",
|
||||
"clientstack",
|
||||
"packetpool",
|
||||
StatType.Push,
|
||||
null,
|
||||
StatVerbosity.Debug);
|
||||
|
||||
/// <summary>
|
||||
/// Pool of packets available for reuse.
|
||||
/// </summary>
|
||||
private readonly Dictionary<PacketType, Stack<Packet>> pool = new Dictionary<PacketType, Stack<Packet>>();
|
||||
|
||||
private static Dictionary<Type, Stack<Object>> DataBlocks = new Dictionary<Type, Stack<Object>>();
|
||||
|
||||
public static PacketPool Instance
|
||||
{
|
||||
get { return instance; }
|
||||
}
|
||||
|
||||
public bool RecyclePackets
|
||||
{
|
||||
set { packetPoolEnabled = value; }
|
||||
get { return packetPoolEnabled; }
|
||||
}
|
||||
|
||||
public bool RecycleDataBlocks
|
||||
{
|
||||
set { dataBlockPoolEnabled = value; }
|
||||
get { return dataBlockPoolEnabled; }
|
||||
}
|
||||
|
||||
private PacketPool()
|
||||
{
|
||||
StatsManager.RegisterStat(m_packetsReusedStat);
|
||||
StatsManager.RegisterStat(m_blocksReusedStat);
|
||||
|
||||
StatsManager.RegisterStat(
|
||||
new Stat(
|
||||
"PacketsPoolCount",
|
||||
"Objects within the packet pool",
|
||||
"The number of objects currently stored within the packet pool",
|
||||
"",
|
||||
"clientstack",
|
||||
"packetpool",
|
||||
StatType.Pull,
|
||||
stat => { lock (pool) { stat.Value = pool.Count; } },
|
||||
StatVerbosity.Debug));
|
||||
|
||||
StatsManager.RegisterStat(
|
||||
new Stat(
|
||||
"PacketDataBlocksPoolCount",
|
||||
"Objects within the packet data block pool",
|
||||
"The number of objects currently stored within the packet data block pool",
|
||||
"",
|
||||
"clientstack",
|
||||
"packetpool",
|
||||
StatType.Pull,
|
||||
stat => { lock (DataBlocks) { stat.Value = DataBlocks.Count; } },
|
||||
StatVerbosity.Debug));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a packet of the given type.
|
||||
/// </summary>
|
||||
/// <param name='type'></param>
|
||||
/// <returns>Guaranteed to always return a packet, whether from the pool or newly constructed.</returns>
|
||||
public Packet GetPacket(PacketType type)
|
||||
{
|
||||
m_packetsReusedStat.Consequent++;
|
||||
|
||||
Packet packet;
|
||||
|
||||
if (!packetPoolEnabled)
|
||||
return Packet.BuildPacket(type);
|
||||
|
||||
lock (pool)
|
||||
{
|
||||
if (!pool.ContainsKey(type) || pool[type] == null || (pool[type]).Count == 0)
|
||||
{
|
||||
// m_log.DebugFormat("[PACKETPOOL]: Building {0} packet", type);
|
||||
|
||||
// Creating a new packet if we cannot reuse an old package
|
||||
packet = Packet.BuildPacket(type);
|
||||
}
|
||||
else
|
||||
{
|
||||
// m_log.DebugFormat("[PACKETPOOL]: Pulling {0} packet", type);
|
||||
|
||||
// Recycle old packages
|
||||
m_packetsReusedStat.Antecedent++;
|
||||
|
||||
packet = pool[type].Pop();
|
||||
}
|
||||
}
|
||||
|
||||
return packet;
|
||||
}
|
||||
|
||||
// private byte[] decoded_header = new byte[10];
|
||||
private static PacketType GetType(byte[] bytes)
|
||||
{
|
||||
byte[] decoded_header = new byte[10 + 8];
|
||||
ushort id;
|
||||
PacketFrequency freq;
|
||||
|
||||
if ((bytes[0] & Helpers.MSG_ZEROCODED) != 0)
|
||||
{
|
||||
Helpers.ZeroDecode(bytes, 16, decoded_header);
|
||||
}
|
||||
else
|
||||
{
|
||||
Buffer.BlockCopy(bytes, 0, decoded_header, 0, 10);
|
||||
}
|
||||
|
||||
if (decoded_header[6] == 0xFF)
|
||||
{
|
||||
if (decoded_header[7] == 0xFF)
|
||||
{
|
||||
id = (ushort) ((decoded_header[8] << 8) + decoded_header[9]);
|
||||
freq = PacketFrequency.Low;
|
||||
}
|
||||
else
|
||||
{
|
||||
id = decoded_header[7];
|
||||
freq = PacketFrequency.Medium;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
id = decoded_header[6];
|
||||
freq = PacketFrequency.High;
|
||||
}
|
||||
|
||||
return Packet.GetType(id, freq);
|
||||
}
|
||||
|
||||
public Packet GetPacket(byte[] bytes, ref int packetEnd, byte[] zeroBuffer)
|
||||
{
|
||||
PacketType type = GetType(bytes);
|
||||
|
||||
// Array.Clear(zeroBuffer, 0, zeroBuffer.Length);
|
||||
|
||||
int i = 0;
|
||||
Packet packet = GetPacket(type);
|
||||
if (packet == null)
|
||||
m_log.WarnFormat("[PACKETPOOL]: Failed to get packet of type {0}", type);
|
||||
else
|
||||
packet.FromBytes(bytes, ref i, ref packetEnd, zeroBuffer);
|
||||
|
||||
return packet;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return a packet to the packet pool
|
||||
/// </summary>
|
||||
/// <param name="packet"></param>
|
||||
public void ReturnPacket(Packet packet)
|
||||
{
|
||||
if (dataBlockPoolEnabled)
|
||||
{
|
||||
switch (packet.Type)
|
||||
{
|
||||
case PacketType.ObjectUpdate:
|
||||
ObjectUpdatePacket oup = (ObjectUpdatePacket)packet;
|
||||
|
||||
foreach (ObjectUpdatePacket.ObjectDataBlock oupod in oup.ObjectData)
|
||||
ReturnDataBlock<ObjectUpdatePacket.ObjectDataBlock>(oupod);
|
||||
|
||||
oup.ObjectData = null;
|
||||
break;
|
||||
|
||||
case PacketType.ImprovedTerseObjectUpdate:
|
||||
ImprovedTerseObjectUpdatePacket itoup = (ImprovedTerseObjectUpdatePacket)packet;
|
||||
|
||||
foreach (ImprovedTerseObjectUpdatePacket.ObjectDataBlock itoupod in itoup.ObjectData)
|
||||
ReturnDataBlock<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(itoupod);
|
||||
|
||||
itoup.ObjectData = null;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (packetPoolEnabled)
|
||||
{
|
||||
switch (packet.Type)
|
||||
{
|
||||
// List pooling packets here
|
||||
case PacketType.AgentUpdate:
|
||||
case PacketType.PacketAck:
|
||||
case PacketType.ObjectUpdate:
|
||||
case PacketType.ImprovedTerseObjectUpdate:
|
||||
lock (pool)
|
||||
{
|
||||
PacketType type = packet.Type;
|
||||
|
||||
if (!pool.ContainsKey(type))
|
||||
{
|
||||
pool[type] = new Stack<Packet>();
|
||||
}
|
||||
|
||||
if ((pool[type]).Count < 50)
|
||||
{
|
||||
// m_log.DebugFormat("[PACKETPOOL]: Pushing {0} packet", type);
|
||||
|
||||
pool[type].Push(packet);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
// Other packets wont pool
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public T GetDataBlock<T>() where T: new()
|
||||
{
|
||||
lock (DataBlocks)
|
||||
{
|
||||
m_blocksReusedStat.Consequent++;
|
||||
|
||||
Stack<Object> s;
|
||||
|
||||
if (DataBlocks.TryGetValue(typeof(T), out s))
|
||||
{
|
||||
if (s.Count > 0)
|
||||
{
|
||||
m_blocksReusedStat.Antecedent++;
|
||||
return (T)s.Pop();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DataBlocks[typeof(T)] = new Stack<Object>();
|
||||
}
|
||||
|
||||
return new T();
|
||||
}
|
||||
}
|
||||
|
||||
public void ReturnDataBlock<T>(T block) where T: new()
|
||||
{
|
||||
if (block == null)
|
||||
return;
|
||||
|
||||
lock (DataBlocks)
|
||||
{
|
||||
if (!DataBlocks.ContainsKey(typeof(T)))
|
||||
DataBlocks[typeof(T)] = new Stack<Object>();
|
||||
|
||||
if (DataBlocks[typeof(T)].Count < 50)
|
||||
DataBlocks[typeof(T)].Push(block);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -43,7 +43,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
/// This will contain basic tests for the LindenUDP client stack
|
||||
/// </summary>
|
||||
[TestFixture]
|
||||
public class BasicCircuitTests
|
||||
public class BasicCircuitTests : OpenSimTestCase
|
||||
{
|
||||
private Scene m_scene;
|
||||
private TestLLUDPServer m_udpServer;
|
||||
@@ -65,8 +65,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
public override void SetUp()
|
||||
{
|
||||
base.SetUp();
|
||||
m_scene = new SceneHelpers().SetupScene();
|
||||
}
|
||||
|
||||
@@ -143,7 +144,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
||||
public void TestAddClient()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// XmlConfigurator.Configure();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
AddUdpServer();
|
||||
|
||||
|
||||
@@ -76,7 +76,7 @@ namespace OpenSim.Region.ClientStack
|
||||
|
||||
protected override void StartupSpecific()
|
||||
{
|
||||
SceneManager = new SceneManager();
|
||||
SceneManager = SceneManager.Instance;
|
||||
m_clientStackManager = CreateClientStackManager();
|
||||
|
||||
Initialize();
|
||||
|
||||
Reference in New Issue
Block a user