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Merge master into teravuswork
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@@ -241,8 +241,8 @@ namespace OpenSim.Region.ClientStack.Linden
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m_HostCapsObj.RegisterHandler(
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"SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest, "SEED", null));
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m_log.DebugFormat(
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"[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID);
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// m_log.DebugFormat(
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// "[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID);
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//m_capsHandlers["MapLayer"] =
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// new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",
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@@ -337,11 +337,12 @@ namespace OpenSim.Region.ClientStack.Linden
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public string SeedCapRequest(string request, string path, string param,
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IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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{
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// m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName);
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m_log.DebugFormat(
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"[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID);
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if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
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{
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m_log.DebugFormat(
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m_log.WarnFormat(
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"[CAPS]: Unauthorized CAPS client {0} from {1}",
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m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint);
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@@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden
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//scene.CommsManager.HttpServer.AddLLSDHandler("/CAPS/EQG/", EventQueueFallBack);
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scene.EventManager.OnNewClient += OnNewClient;
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// scene.EventManager.OnNewClient += OnNewClient;
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// TODO: Leaving these open, or closing them when we
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// become a child is incorrect. It messes up TP in a big
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@@ -102,6 +102,7 @@ namespace OpenSim.Region.ClientStack.Linden
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// circuit is there.
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scene.EventManager.OnClientClosed += ClientClosed;
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scene.EventManager.OnMakeChildAgent += MakeChildAgent;
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scene.EventManager.OnRegisterCaps += OnRegisterCaps;
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@@ -110,10 +111,10 @@ namespace OpenSim.Region.ClientStack.Linden
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false,
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"debug eq",
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"debug eq [0|1|2]",
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"Turn on event queue debugging"
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+ "<= 0 - turns off all event queue logging"
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+ ">= 1 - turns on outgoing event logging"
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+ ">= 2 - turns on poll notification",
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"Turn on event queue debugging\n"
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+ " <= 0 - turns off all event queue logging\n"
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+ " >= 1 - turns on outgoing event logging\n"
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+ " >= 2 - turns on poll notification",
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HandleDebugEq);
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}
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else
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@@ -226,16 +227,6 @@ namespace OpenSim.Region.ClientStack.Linden
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#endregion
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private void OnNewClient(IClientAPI client)
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{
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//client.OnLogout += ClientClosed;
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}
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// private void ClientClosed(IClientAPI client)
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// {
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// ClientClosed(client.AgentId);
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// }
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private void ClientClosed(UUID agentID, Scene scene)
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{
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// m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
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@@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
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UUID spId = TestHelpers.ParseTail(0x1);
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SceneHelpers.AddScenePresence(m_scene, spId);
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m_scene.IncomingCloseAgent(spId);
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m_scene.IncomingCloseAgent(spId, false);
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// TODO: Add more assertions for the other aspects of event queues
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Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0));
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@@ -109,7 +109,7 @@ namespace OpenSim.Region.ClientStack.Linden
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UUID capID = UUID.Random();
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m_log.DebugFormat("[REGION CONSOLE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
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// m_log.DebugFormat("[REGION CONSOLE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
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caps.RegisterHandler(
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"SimConsoleAsync",
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new ConsoleHandler("/CAPS/" + capID + "/", "SimConsoleAsync", agentID, this, m_scene));
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