Fix up master avatar handling for estate owners. Introduces a new

hierarchical rights structure. MasterAvatar: Owner of the region server
(may be null), net gods (users with GodLevel 200), Estate owner
(from database). Look at Opensim.ini.example to enable net gods.
Estate owner will default to master avatar.
This commit is contained in:
Melanie Thielker
2008-08-15 13:13:39 +00:00
parent 53b0ef82b3
commit dfc553d0a4
12 changed files with 85 additions and 27 deletions

View File

@@ -212,6 +212,8 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
{
// EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc.
if (user == m_scene.RegionInfo.EstateSettings.EstateOwner)
return; // never process EO
if (user == m_scene.RegionInfo.MasterAvatarAssignedUUID)
return; // never process owner
@@ -557,7 +559,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
args.regionFlags = GetRegionFlags();
args.regionName = m_scene.RegionInfo.RegionName;
args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID;
if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero)
args.SimOwner = m_scene.RegionInfo.EstateSettings.EstateOwner;
else
args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID;
args.terrainBase0 = LLUUID.Zero;
args.terrainBase1 = LLUUID.Zero;
args.terrainBase2 = LLUUID.Zero;
@@ -811,6 +816,8 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
{
if (avatarID == m_scene.RegionInfo.MasterAvatarAssignedUUID)
return true;
if (avatarID == m_scene.RegionInfo.EstateSettings.EstateOwner)
return true;
List<LLUUID> ems = new List<LLUUID>(m_scene.RegionInfo.EstateSettings.EstateManagers);
if (ems.Contains(avatarID))