Fix up master avatar handling for estate owners. Introduces a new

hierarchical rights structure. MasterAvatar: Owner of the region server
(may be null), net gods (users with GodLevel 200), Estate owner
(from database). Look at Opensim.ini.example to enable net gods.
Estate owner will default to master avatar.
This commit is contained in:
Melanie Thielker
2008-08-15 13:13:39 +00:00
parent 53b0ef82b3
commit dfc553d0a4
12 changed files with 85 additions and 27 deletions

View File

@@ -32,6 +32,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.Framework;
using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander;
@@ -63,6 +64,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
private bool m_bypassPermissions = false;
private bool m_bypassPermissionsValue = true;
private bool m_debugPermissions = false;
private bool m_allowGridGods = false;
#endregion
@@ -136,6 +138,8 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
if (!modules.Contains("DefaultPermissionsModule"))
return;
m_allowGridGods = myConfig.GetBoolean("allow_grid_gods", false);
m_bypassPermissions = !myConfig.GetBoolean("serverside_object_permissions", true);
if (m_bypassPermissions)
@@ -231,11 +235,6 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
protected bool IsAdministrator(LLUUID user)
{
// m_log.DebugFormat(
// "[PERMISSIONS]: Is adminstrator called for {0} where region master avatar is {1}",
// user, m_scene.RegionInfo.MasterAvatarAssignedUUID);
// If there is no master avatar, return false
if (m_scene.RegionInfo.MasterAvatarAssignedUUID != LLUUID.Zero)
{
if (m_scene.RegionInfo.MasterAvatarAssignedUUID == user)
@@ -246,7 +245,9 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
if (m_scene.RegionInfo.EstateSettings.EstateOwner == user)
return true;
}
UserProfileData userProfile = m_scene.CommsManager.UserService.GetUserProfile(user);
if((userProfile.GodLevel) >= 200 && m_allowGridGods)
return true;
return false;
}