diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs index afa18399a8..e171d80c32 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs @@ -227,14 +227,15 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase // Execute function try { -#if DEBUG - eventQueueManager.m_ScriptEngine.Log.Debug("[" + ScriptEngineName + "]: " + - "Executing event:\r\n" - + "QIS.localID: " + QIS.localID - + ", QIS.itemID: " + QIS.itemID - + ", QIS.functionName: " + - QIS.functionName); -#endif +///cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined +///#if DEBUG +/// eventQueueManager.m_ScriptEngine.Log.Debug("[" + ScriptEngineName + "]: " + +/// "Executing event:\r\n" +/// + "QIS.localID: " + QIS.localID +/// + ", QIS.itemID: " + QIS.itemID +/// + ", QIS.functionName: " + +/// QIS.functionName); +///#endif LastExecutionStarted = DateTime.Now.Ticks; KillCurrentScript = false; InExecution = true;