STATUS_ROTATE are linkset flags and not prim

This commit is contained in:
UbitUmarov
2015-10-20 15:37:43 +01:00
parent 2718018cb8
commit dfd60d6f71
2 changed files with 20 additions and 18 deletions

View File

@@ -2516,13 +2516,8 @@ namespace OpenSim.Region.Framework.Scenes
public int GetAxisRotation(int axis)
{
//Cannot use ScriptBaseClass constants as no referance to it currently.
if (axis == (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_X)
return STATUS_ROTATE_X;
if (axis == (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Y)
return STATUS_ROTATE_Y;
if (axis == (int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Z)
return STATUS_ROTATE_Z;
if (!ParentGroup.IsDeleted)
return ParentGroup.GetAxisRotation(axis);
return 0;
}