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* EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar item giving
* Now you can drag an object from your inventory and give it to another avatar * !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it) * Also, items for the receiving end up in their root folder rather than the objects folder
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@@ -270,6 +270,12 @@ namespace OpenSim.Region.Examples.SimpleModule
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LLUUID imSessionID, string fromName, byte dialog, uint timeStamp)
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{
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}
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public virtual void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
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LLUUID imSessionID, string fromName, byte dialog, uint timeStamp,
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byte[] binaryBucket)
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{
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}
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public virtual void SendLayerData(float[] map)
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{
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@@ -388,6 +394,11 @@ namespace OpenSim.Region.Examples.SimpleModule
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public virtual void SendRemoveInventoryItem(LLUUID itemID)
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{
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}
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/// <see>IClientAPI.SendBulkUpdateInventory(InventoryItemBase)</see>
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public virtual void SendBulkUpdateInventory(InventoryItemBase item)
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{
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}
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public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
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{
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