* EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar item giving

* Now you can drag an object from your inventory and give it to another avatar
* !!! Use at your own risk !!!  Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it)
* Also, items for the receiving end up in their root folder rather than the objects folder
This commit is contained in:
Justin Clarke Casey
2008-04-07 01:46:00 +00:00
parent 7149c8b0c6
commit dfe5e9d4eb
6 changed files with 349 additions and 12 deletions

View File

@@ -270,6 +270,12 @@ namespace OpenSim.Region.Examples.SimpleModule
LLUUID imSessionID, string fromName, byte dialog, uint timeStamp)
{
}
public virtual void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
LLUUID imSessionID, string fromName, byte dialog, uint timeStamp,
byte[] binaryBucket)
{
}
public virtual void SendLayerData(float[] map)
{
@@ -388,6 +394,11 @@ namespace OpenSim.Region.Examples.SimpleModule
public virtual void SendRemoveInventoryItem(LLUUID itemID)
{
}
/// <see>IClientAPI.SendBulkUpdateInventory(InventoryItemBase)</see>
public virtual void SendBulkUpdateInventory(InventoryItemBase item)
{
}
public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
{