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refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3
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committed by
Justin Clark-Casey (justincc)
parent
fa3edcf55c
commit
e041f09750
@@ -4334,6 +4334,16 @@ namespace OpenSim.Region.Framework.Scenes
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return LandChannel.GetLandObject(x, y).LandData;
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}
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/// <summary>
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/// Get LandData by position.
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/// </summary>
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/// <param name="pos"></param>
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/// <returns></returns>
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public LandData GetLandData(Vector3 pos)
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{
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return GetLandData(pos.X, pos.Y);
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}
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public LandData GetLandData(uint x, uint y)
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{
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m_log.DebugFormat("[SCENE]: returning land for {0},{1}", x, y);
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