refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3

This commit is contained in:
SignpostMarv
2012-09-06 11:45:52 +01:00
committed by Justin Clark-Casey (justincc)
parent fa3edcf55c
commit e041f09750
5 changed files with 22 additions and 12 deletions

View File

@@ -1959,8 +1959,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// this could possibly be done in the above else-if block, but we're doing the check here to keep the code easier to read.
Vector3 objectPos = m_host.ParentGroup.RootPart.AbsolutePosition;
LandData here = World.GetLandData((float)objectPos.X, (float)objectPos.Y);
LandData there = World.GetLandData((float)pos.x, (float)pos.y);
LandData here = World.GetLandData(objectPos);
LandData there = World.GetLandData(pos);
// we're only checking prim limits if it's moving to a different parcel under the assumption that if the object got onto the parcel without exceeding the prim limits.
@@ -9770,20 +9770,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
switch ((ParcelMediaCommandEnum) aList.Data[i])
{
case ParcelMediaCommandEnum.Url:
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL));
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL));
break;
case ParcelMediaCommandEnum.Desc:
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).Description));
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).Description));
break;
case ParcelMediaCommandEnum.Texture:
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString()));
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaID.ToString()));
break;
case ParcelMediaCommandEnum.Type:
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaType));
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaType));
break;
case ParcelMediaCommandEnum.Size:
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaWidth));
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaHeight));
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaWidth));
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaHeight));
break;
default:
ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url;
@@ -10398,7 +10398,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param)
{
m_host.AddScriptLPS(1);
LandData land = World.GetLandData((float)pos.x, (float)pos.y);
LandData land = World.GetLandData(pos);
if (land == null)
{
return new LSL_List(0);

View File

@@ -2941,7 +2941,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScenePresence presence = World.GetScenePresence(avatarId);
if (presence != null)
{
LandData land = World.GetLandData((float)pos.X, (float)pos.Y);
LandData land = World.GetLandData(pos);
if ((land.Flags & (uint)ParcelFlags.AllowDamage) == (uint)ParcelFlags.AllowDamage)
{
float health = presence.Health;